Thief Gold

 
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Product Description

Demanding a better strategy than "find the biggest weapon and blast everything that moves," Thief Gold relies on stealth, wits, and skill to deliver a totally unique adventure thrill. Though it's modeled on the first-person shooters we all know and love, Thief is more accurately described as a first-person sneaker.

You play the role of Garrett, a master thief who becomes entangled in a web of lies, double-crosses, and fanaticism. Each of the game's 12 missions is introduced with a montage of images, accompanied by Garrett's cynical comments. After examining a map and coming up with a general plan of infiltration, you select the special tools of your shadowy trade: a sword, blackjack, rope, magic arrows, and sleeping gas bombs are just a few of the toys at your disposal. In this game, it is generally better to knock an opponent out with a sap than risk a fight, or worse, an alarm, and the items are designed with this strategy in mind. Magic water arrows can be used to extinguish torches, creating pools of concealing shadow. Moss arrows create a blanket of soft fungus to deaden footsteps. This subtle change in available equipment makes all the difference; the shift in character from the marauding death machine of most games to silent burglar heightens game tension and adds a tang of adrenaline.

The graphics are dark, bland, and moody--perfect for a game set in a damp medieval metropolis. You'll want to play Thief Gold in a quiet room with the lights out, as the faintest footstep or dimmest torch flicker may be just the clue you need to find your prize and escape with your life. In fact, paying careful attention to your surroundings is crucial to success; by eavesdropping on some guards' conversation, you may learn that a passage is trapped, or the location of a key. Clues like these will enable a well-equipped and cunning thief to slip in and out of a target building without being seen, without bloodshed--and with the goods. --Rob Lightner

Pros:

  • Unique, fun game play
  • Brilliant use of graphics and sound to enhance mood
  • Innovative equipment
Con:
  • Sometimes foolish AI


Follow this first-person role playing game through updated missions and new levels:

Thieves Guild--Garrett has heard that the Downwind Thieves Guild has pulled off a daring heist, stealing Lord Randall's sapphire vase. However, they are now squabbling among themselves about how to share the loot. Garrett decides to go in and steal it himself. He intends to break in through a gambling den they operate called the Overlord's Fancy.

Mages Guild--In the ruined city, the Keeper Chapel revealed that the Mages Tower was the hiding place for the Talisman of Air. Garrett breaks into the tower to steal it. The talisman is being held in the central tower of the Mages Towers and is secured by spells. To free it, Garret has to get one master Mage from each of the towers to stand on a particular pedestal and touch his ring to a symbol. Garrett must find his way to the central library, unlock its doors with items found in the towers, and then unlock the door to the Talisman Room to get the talisman.

Songs of the Caverns--Garrett searches for the Talisman of Water, which is hidden in an underground cavern deep below the city. However, he soon learns that someone else has already stolen it, and his only clues as to who it is come from the ravings of a lunatic hermit.

Thief Gold computer game. Three disc set with instruction manual and keyboard guide.

Customer Reviews:

  • Gut-wrenching and involving!
    This game is Excellent, capital E - Excellent. Make no mistakes though: this is a first person shooter where you must not shoot anyone because everyone is stronger than you and you get chewed up in a face to face battle: the emphasis is on stealth and invisibility and it's the first time that I have seen anything like this. It's nice to know that there's still room for originality in the gaming world. In this game you are a thief and (of course) you have to steal stuff. That's it. That's all you have to do. It's how you have to do it that is gut wrenching: you have to sneak undetected in shadows and move slowly. It's great that there's a 'stealth-o-meter' on the bottom of the screen: it's a gauge that tells you how visible and noisy you are at the time. Helps a lot! I have to give credit to the designers and developers: they thought this through a lot and came out with an incredible game play. I just bought this game and I am amazed at how good it looks in spite of the fact that it is an 'old' game. The models (soldiers and monsters) move in a very realistic way. On top of that I am very surprised at the dialogs and voices. I kinda feel guilty to do it but I really enjoy myself just sitting in a dark corner and listening to a guard only a few steps away complaining that he is starving or that his bosses are incompetent or just mumbling senslessly to himself. It also has a good story line and some levels are really creepy and very well designed. This game is a must-have if you like a change of pace from the various Quakes and Unreals......more info
  • It's not all roses
    The highs :

    When I first started playing Thief, I found it's game style refreshingly original. Sneaking around in the shadows and coshing unsuspecting guards is a lot of fun. The castle settings were my favorite. Graphics are top notch, and audio is great - half way through I upgraded to a MS Sound System and the game realy came alive - I found myself listening closely to the direction that footsteps were coming from. You get to choose from a range of custom kit at the start of each level, but you have no clue what will be relevant - though oddly you never realy seem to actualy require any of the additional items to complete a mission - so this is just fluff.

    The lows

    No multiplayer Predictable AI Odd mix of levels didn't quite hang together - some with just guards, others zombies, then weird quasi-intelligent fire-balls. Slow pace to the game - not a twitch-game, not likely to appeal to hard-core shoot-em-up fans.

    I gave up about two thirds through, primarily because the AI of the guards got realy predictable, which detracted somewhat from an otherwise original game. I also got tired of the stupid zombies and some of the lengthier missions.

    I'd love to see a sequel that stuck to the medieval castle theme, where the guard AI was cranked up real high, and added some multiplayer features....more info

  • Say "good bye" to your family...
    ... as you sink into the game. This was the most engaging game I have played. The graphics are excellent and the sound is great. I liked sneaking around on the various missions, trying to avoid discovery. It was a definite improvement over the "shoot anything that moves" First Person games. As I got more involved in the character and the situations I got myself into, I forgot about the world around me. More than once I caught myself trying to peer around the corner of the terminal to get a better view and possibly catch a glimpse of another opponent....more info
  • Awesome!
    My favorite 1st person action/adventure game. Addictive! Very cool! Great on my surround sound speakers! A whole different world. I really like that the other characters have little side conversations. It adds to the realism. I also appreciate the amount of detail that went into creating this game. EX: If you kill someone or render them unconscious you must hide the body so that nobody will discover your presence. The tutorial/training level at the begining was very well done and basicly rendered the instructions useless which is a big plus to me. I guess I should get the newest version now....more info
  • no need to hyperventilate
    when i bought my windows gamebox about a year ago, one of the first things i got was "thief bundle", which i gave a five star rating. however, one of my gripes was that the gold version did not come with it, and i wanted to get this after reading websites. finally, i got it through amazon, new and at a very cheap price!

    there are 3 extra levels in this game. in thief 1, you need four stones to get into a cathedral; you find these in two levels, two stones per level. in the gold version, each stone is found in its own level. the first gold level, thieves guild, is long and has little to do with the story. its a good level anyway, with the creepiness thief 1 is known for. however, the mage towers is a repetitive and somewhat tedious level, while song of the caverns is the exploration of an opera house that is also rather tedious. basically, its like citibank, but not as good.

    so...i realize that most thief fans will want the gold to have the complete set, but, in itself, the gold is not really worth hyperventilating over. however, it still is thief 1, which, old, gold, or whatever, is still the scariest and one of the best games ever made for computer....more info

  • Ok game
    Sneaking around= cool. Human guards just asking to be knocked out= cool. Zombies and floating attacking fireballs= stupid. Thief as a game= mostly good. Its worth the measly 20 bucks. Buy it today....more info
  • The new Thief is surely Gold
    Hi I havent been playing Thief gold long but I still can say it is the best game I have ever played. It has really good enemy AI and the game play is so unique I cant say I have ever played a game like it. I have had the chance to play Unreal tournament and quake 3 they are pretty good but this game really is something else. The way you can sneak in and out of the shadows and the enemys cant detect you unless you actually are stupid enough to think this game is enything like Quake or Unreal and jump out with your sword and hope to kill something. One thing people might not understand is that this game is built on stealth and staying undetected. if you are still not convinced try the demo but I still think you should buy the game....more info
  • The best overall game I've ever played
    Each genre has it's problems. Flight simulators have a difficult time telling stories. Pure adventure games often have "artificial" interfaces that come across feeling far too fake. Strategy games take too long to play. And first person shooters have an inevitable "sameness" to them.

    "Thief," happily, avoids the pitfalls of each genre, while borrowing the best qualities from them all. Like the best adventure games, the atmosphere created is so total you can't help but be lost in it. Yet it's not just posh backgrounds and surround sound moodiness: it's a game of strategy. The goal here is to steal, not to kill, and that makes your choices entirely more calculated than is common in action games. If you kill someone, you have to worry about how much noise he'll make in death. You'll have to hide the body. And you'll have to douse the lights so that he won't be able to see and fight back more effectively. It's frequently easier--and smarter--to just walk away than to kill.

    In short, this is a game player's game. Once you've been wowed by all the things your computer can do, once you've seen all the pretty new games, once you've shot down your first million starships, THIS is the game you settle into for the long haul.

    Be warned, though: "Thief" is so wholly satisfying, it will rob you of the ability to enjoy 90 percent of the games on the market....more info

  • All That's "Gold" Does Not Glitter
    The Gold Edition of "Thief" is equipped with bonus levels, like any Eidos Gold Edition would be expected to--but these levels are bigger rather than better, with precious little imagination employed to fill their empty spaces.

    What's worse, "Thief" adds these levels in-between the already existing ones, damaging the flow of the game, and stretching its players' patience to the absolute breaking point:

    The new "Thieves' Guild" level consists of a tunnel route as sprawling and intricate as the London Underground-and about as varied.

    Similarly, the title structures of the "Mage Towers," all of which must be cleaned out to complete the level, might as well be the same tower for all their lack of internal variation.

    Only "Song of the Caverns" comes anywhere near earning its place on your hard-drive, if only for its sense of humor--you have to loot an opera house, from its patrons to its tantrum-throwing diva. It's overwhelmingly satisfying, particularly when you blackjack the chorus while it warms up.

    "Thief" was one of the only games released last year (save certainly for "Half-Life" and, perhaps, for "Grim Fandango") possessed of real classic potential.

    At first feeling like a P.O.V. cross between Eidos' "Tomb Raider" and "Commandos," "Thief" finally wound up surpassing both of those titles, combining stealth and outright spelunking to create a totally involving game experience.

    Even woefully robotic AI couldn't damage its fun factor, or the sheer ingenuity of its level design--introducing new concepts after every stage, or at least upping the ante on previously explored themes. "Thief" always managed to feel fun, fresh and, with three distinctly different levels of difficulty, very re-playable.

    So, whether or not you like the new levels, it's a safe bet that you will like the old ones.

    My suggestion is that you simply save ten bucks, and buy the original game....more info

  • A unique game that's a whole lot of fun.
    Thief is my current favorite game and it's a great deal of fun. It's unique from anything else I'm familiar with. It combines the action of a first-person venue with puzzle-solving gameplay more typically found in an adventure.

    Thief is not really a first-person shooter. Although you could probably go around killing all the guards, it's much more challenging to accomplish your missions without killing anyone. In fact, the higher difficulty levels usually require this. Figuring out how to do that, without getting caught, is lots of fun. Executing your plan often requires a deft touch at the controls, and this is also fun.

    The game is very engrossing. You may find your heart racing as you worry about getting caught where you don't belong, and you'll need to remind yourself that it's just a game....more info

  • An excellent, unique game with just a few flaws
    I would rate this game a 3 and a half, but I will give it the benefit of the doubt, and give it a four. Overall though, I think that this is an excellent game, and I am very happy with it. I have high standards for games and I only like about half of what I play, and I would say that this game definitely satisfies those high standards.

    I love what Eidos has done with the role-playing game and first-person shooter. The idea of making a "first-person sneaker" is a reality. This game hits it right on the mark. Your character is weak in head-to-head combat. It is hard to beat just one guard with your sword, and if he summons his friends with a cry for help, then you are dead in the water. In "Thief", you must rely upon your wits, stealth, dexterity, and cunning to sneak past or ambush whatever beings stand between you and your loot-to-be.

    On the "pro" side, this game has a remarkably easy-to-use interface, considering the complexity of the actions that are needed. The user interface, in my humble opinion, kills about half of the action games out there, because you always get killed in combat while you try to figure out which keys to push to defend yourself. This game is not like that at all. You can get used to the keys by the end of the first mission.

    It has wonderful graphics, animation, sound, and music. These stunning combinations wrap you up in the game so that you feel like you are walking around in those dark tunnels and dungeons. When you are sneaking up on a guard, about to club him in the head, you feel an adrenaline rush as you pray that the guard will not hear your quiet footsteps. Like some other recent first person role playing games, "Thief" has been so richly designed that every square inch of each 3D environment has detail. The guard characters in the game are very amusing sometimes and the conversations that you overhear will occasionally make you chuckle.

    Last, but not least, the AI in this game is excellent. Guards overhear struggles and help out their comrades in arms. Guards who find blood on the ground will become suspicious and start looking for you. How long the guards spend looking for you depends upon how obvious you have made it that you are in the neighborhood.

    However, the game is far from perfect. The biggest downer for me has been the game's lack of variety and flexibility. The variety of weapons, tools and other goodies available is low, which makes your character one-dimensional. In addition, you carry over none of your loot or weapons from mission to mission, so your character does not develop like you see in the usual role-playing game. Because of this, there is a tinge of repetitiveness in each mission. Interaction with non-player characters is virtually nil, and thus, you don't become immersed in the story line. Another aspect of this game that I didn't like was the existence of the usual role-playing cliches like the existence of monsters and the undead.

    I think that the closest game to "Thief" out there is "Deus Ex". I liked Deus Ex a lot better than "Thief". Deus Ex does a better job if involving your character in the storyline, and it has a much greater variety of skills, tools and weapons that you can use. In addition, it has the all-important character development aspect that "Thief" lacks. However, if you love "Deus Ex", you will still enjoy "Thief", and it is worth buying....more info

  • Thinking man's shooter
    Wildly fanatic reviews led me to purchase Thief when it first came out. I was not disapointed. If you've read any of other reviews you know Thief's innovative approach to the immersive environment gaming is what sets it above hack and slash games, boring puzzle games like Tomb Raider or Quake etc.

    A decent sound card and a five-speaker system really make this game come alive. If you want to benchmark your hot sound system this game will do it for you.

    But what many reviewers have failed to mention is the fantastic storyline. Garrett a fully-skilled thief (nice touch, you start out strong, at least in thieving ability) inadvertently gets sucked into a bizarre underworld battle between good and evil. The plot is as fun as the game play. It's like playing a great book or walking through the scenes of a fantastically dark film.

    If any of you have played Metal Gear Solid (A Sony playstation game), you know that Thief's approach is not new, Snake was sneaking around corridors when Garret was just a twinkle in Eidios' eye. But Thief reminded me a lot of Metal Gear but was more immersive.

    Thief Gold fixes a few bugs in NPC movement but basically doesn't add much to the original and the new levels seem slapped together. Save yourself a few ducats and pick up the original if you can find it and wait for the sequel....more info

  • Difficulty increases exponentially
    The box looked interesting in the store. I waited, it went Gold, it came down, I bought it.

    First and foremost don't be fooled by the title, the box information or the the artwork, Thief is not only about thieving. There are nonhuman foes of the fantasy/D&D variety, there is a plot and a sub-plot that become far more important as the game goes on and there are missions that save the world whether you started out with that purpose or not. Garrett, (you) is not out only to enrich himself by the end of the game, though that's a nice benefit. The story line is somewhat convoluted and it unfolds as you play the game. At times it is confusing - though all is explained by the end. Well, most anyway.

    The first mission in Thief Gold is difficult enough and matches Thief fairly closely, but as you proceed through the levels, the difficulty increases in leaps and bounds. You go from mainly human foes, like guards, to nonhuman foes like Zombies and Spiders. The box copy mentions nothing of this, but you do get a very strong hint in the opening sequence and title screens. Also some of the solutions that you might have used in Thief no longer work in Thief Gold. For example in the Return to the Cathedral, there is no way to keep the doors from locking behind you as there was in Thief.

    I think the thing I like most about this game is the challenge of getting through a level without killing anyone. (The Expert level states, nothing, no guards, no servants not even pets) Of course if you can encourage things and people to kill each other off...But this is not a shoot-em up game like Doom or ROTT. If you approach the game that way, you will most likely get killed off early. This is even stated in the manual. This is definitely a strategy/puzzle game. Thief Gold seems to limit some of the solutions more than the earlier version, but then again - it also seems to be much more stable than the original version. No patches needed to run on my system. Speaking of the manual, it leaves a lot to be desired.

    The American version of Thief Gold also provides a level editor and a goodies directory that includes a Thief Theme for windows. It also has 3 extra levels. Look out they are not a walk in the park.

    The music combined with the point of view definitely makes me feel edgy when playing the game. I actually FEEL like I'm sitting there waiting for that guard to pass. This is not a game for the impatient or the unobservant. (Hmm, how can THAT guy see me when the guard just walked past without seeing me?, Is that a keeper symbol over there?) On the other hand there are plenty of instances that if you pause to analyze, you will be dead. Save often!

    The game relies heavily on sound. You cannot play this game without stero sound. You must be able to tell from which direction a guard is coming from his footsteps. You may find yourself straining to hear over the music.

    The screens are too dark in some cases, though you can lighten them during play through the controls. I find myself squinting at the screen trying to make out shadows and sudden lighted scenes make me feel as if someone turned on the lights at the theater. All in all I call this a good game, however I do caution that it may not be exactly what you expect, nor is it for inexperienced gamers....more info

  • Not worth the cost.
    You can easily download the extra maps in Thief Gold by the publisher website for free now, so the difference between Thief Gold and regular Thief in cost is sadly not worth spending the extra amount. I learned this too late and wasted $40 more than I should have. Also, it only takes a few minutes to turn a regular version of Thief into Thief Gold by downloading the maps, so it's not worth buying at all.

    I personally like the stealth-type genre, and this is a superb classic. It does get a bit "hallucinogenic" in that it turns from stealing from opulent mansions to traveling into some underworld and killing some ugly monsters and dodging lava, the game suddenly turns from a stealth-type to Disney World's alter-ego. While the beginning areas of the game allow the player to act stealthily and avoid any detection, looting valuables without anyone noticing... or brazenly fight opponents in the open and kill everyone and everything in sight, the later stages pretty much forces the player to killing weird monster-types where stealth is sometimes not possible. Some maps (like the very first) can keep someone busy for hours to complete, trying to loot every item and avoid any confrontation while completing objectives, or if the player chooses, cut down anyone in sight and finish the goal in just a few minutes....more info
  • Get this game
    This is one of the best games you will ever play. Thief is so different from all of the others, you just have to love it. It's not so easy that you finish it in a day or two, but it is not so hard that you want to stop playing it. The makers of thief were very creative when making this game. And unlike other games, you actually have to think about what you do. Sorry all you lazy game players, you have to use your brain on this one. The object isn't to kill everyone in sight, but to stay out of sight. I can't wait to play Thief 2. I suggest that you get both Thief and Theif 2. Trust me, you will love them both....more info
  • Too Much for Mom
    It all started so simply... I played the Thief demo that came with my Tomb Raider CD, and I was hooked. As soon as the price dropped, I bought it in a heartbeat. I'm a RPG player and a geek rolled into one, and this game combines fine graphics and a good story.

    Even though the guards still look kinda blocky and the zombies are cheezy looking, I will say that this game was too much for my mother. The sound was so realistic that she had to turn the game off because it was giving her the creeps....more info

  • "You are not a tank"
    This is one of the best games I have ever played. I love the fact that you're a weenie that can get smucked in a hurry as opposed to being nye-invincible. I love the stealth in the game. An incredible game...more info
  • Grab this game!!!
    I've been an avid PC game player since 1993 and own hundreds of titles, and I can honestly say that Thief and Thief 2 are the pinnacle of PC gaming. This is without doubt the most immersive and scary game-playing I've ever done. Yet everything is presented tastefully understated. Nothing is in your face. I frequently actually had to stop playing because I was getting too involved and nervous--but I always went back. I did several marathon sessions on these games, some lasting over 10 hours at a time, non-stop. They have massive replay value, as each time you play, you will have different adventures. I particularly remember all the times I ended up blowing my cover, and not having recently saved my game, I didn't want to start from my last save, so I ended up running for my life from guards who gathered up more guards as they chased me. One time I had a good ten minute chase just because I didn't want to give up the progress I had made. I was chased down hallways of a mansion, finally finding an open window, I climbed out onto the porch roof, lost several health points as I jumped to the ground. I lost those guys but then the guards in the front yard saw me and took over. I took several blows and arrows as I did an end run around them and headed out the front gate. They were hot on my trail. I ran down several city streets, totally disoriented, finally gaining some distance by hiding around a corner in a doorway. I took out 2 of them as they passed by with my arrows. Then I ran again. The others saw me and chased me, but they were a hundred yards behind me now. I came to an arching bridge, which I began to cross. Suddenly I realized where I was and knew I was trapped. I jumped over the railing and into the water of a canal. I went underwater and heard arrows splashing into the water above me. I swam underwater upstream until I was almost dead from lack of air, then I surfaced. They were all on the bridge looking the other way in the direction I had jumped. I made my way quietly to some steps and climbed out of the canal. I was down to 15 health points. I went back to the mansion and found the lower level almost deserted because they were all down at the canal. I went in and continued my mission, this time remembering to save my game. It's this kind of thing (which happens a lot!) which will induce sweat and cause you to feel exhausted after you've played. This is more of an experience than a game. Don't miss this!...more info
  • Thief redefined first-person gaming.
    There's no doubt about it; Thief: The Dark Project singlehandedly redefined first-person gaming. Joe Kucan (better known as Kane of Command & Conquer's Nod faction) mentioned this as one of his favorites, and the game is referenced in many articles in Gamasutra, Gamespot, Gamespy, and other gaming web sites. Other first-person games such as No One Lives Forever (Monolith) and Wolfenstein 3D (id) have attempted to incorporate "stealth tactics," but without the same success. Thief introduced gamers to the world of stealth, to the notion that high-powered weaponry was not sufficient for accomplishing a game's mission. This Gold edition takes the original and adds three missions - a worthy addition to any true gamer's library....more info
  • The Best Game Ever
    I have bought this game last year. That was my biggest mistake. I spend the next two weeks locked up in my hotel room not beeing able to let go of this game. To say that it is addictive is like saying nothing at all. You don't play the game, you become the master thief Garret. You get transformed into his world....you see what he sees, you hear what he hears, you think like he thinks. This is an absolute gem in the gaming world. Once you experience the Thief games-you will not be able to enjoy anything else. A must have, period....more info
  • Theif Gold
    Not since Myst have I enjoyed a game so much. The best tyhing about it is you don't need a hint book to get through it. With patience. alot of lives, ( thank goodness for replaying a scene) this game can be solved. I liked it because the puzzles were not ridiculos, the plot believable and you didn't have to spend days trying to get out of one sitiuation. I am now on the hard series of the game and it is coming up with completely new senarios. So it is like getting a new game all over again. The graphics are great and it is much better than a plain shoot em up. You must use stealth and cunning to win your way. I highly recommend this game to all who like a good challenge and hours of fun....more info
  • Sneaking, Stealing, my kind of hobby
    Well, to say the least an excellent game. To criticize the people who say they have problems killing zombies, that is what the holy water arrows are for, now isn't that a suprise.

    I must say, I really enjoy shooting guards and helpless citizens and servants in the back of the head with arrows. Cutting them to pieces is always fun too. The always fun thing is killing the first three gaurds in the first level without being hurt and before the servant gets there (then you can suprise him and have some fun with the sword!) I must say, this game is really worth endless hours of gameplay....more info

  • Buy it Dammit!
    This is quite simply the best action titles I have ever had the pleasure of experiencing. In fact it ranks as one of my top three favorite games. So what makes this game so great? Every aspect of this game lives up to its original premise (and title). You ARE a thief. This is definitely not your average first-person blast-fest. In fact, the best course of action is to avoid combat at all costs. Stealth, concealment, quietness, and thinking are what counts here. The enemy artificial intelligence is some of the best I have seen. Enemies will here you if you make too much noise, see you if too much light shines on your hiding place, call for help, and generally behave like living and breathing people. Plus, the later enemies are some of the scariest I've seen. The story is superb, the weapon selection perfect (love the black-jack), and the atmosphere extremely well fleshed out. The cutscenes are some of the best in gaming and the voice-acting is top-notch. To summarize, this is one of the best action titles to ever come down the pipe. No gamer should miss it....more info
  • STARTED OUT PROMISING......
    ....but tried to turn into just another first person shooter. except its hard to kill zombies with a broad head arrow, especially when they just get back up. thief started out a great game, with new styles of game play, and a sense that you arent a tank. the first few missions are very cool indeed, but then i just started to hate the game, and ultimately stop playing when i found that all i was going to do was shoot at giant spiders and zombies and other crap that was never mentioned on the box when i forked the 30 bucks over. someone tell eidos that sneaking up behind guards is hard eneough, and that in-human, god like foes is not necessary. thief 2 should be good, since im sure everyone else has had the same thoughts as me. my advice is to wait till thief 2, and buy this one when its on the 10 dollar shelf...more info
  • Excellent Game
    Thief is one of the best games I have ever played. It is unlike many other first person games in that there is a lot more intriuge and plot development. The way one can crawl around and complete the entire mission in shadows is excellent and quite addictive. The missions are not easy, and though there is the lack of a map creator and multiplayer capabilities, this game can easily keep you hooked for hours on end. If you are to buy but one game this year, make Thief the one....more info
  • Frustrating at times. In other words, challenging. great!
    I once was a player of role playing games way back when Wolfenstein (great game) came out. As time progressed I was less and less impressed with the games that came out. A friend told me about a game called Thief and I decided to buy it on a whim. I was flabergasted. This is not an overstatement in the least. There are levels that simply amazed me and frustrated the hell out of me too. This is the game that many (most actually) gamers have been waiting for. It is not a game that sets its goals and plots on how many people you can kill in a level, but rather how few people are killed and how stealthy you can be. Amazing game. You will not disappointed!...more info
  • Thief -- 18 Karat Gold (almost pure)
    When it allows you to suspend your disbelief, Thief Gold is a game of tormenting internal tension that absorbs the player into an intriguing world of literal and figurative backstabbing. Where most games shoot first and ask questions never, Thief bases itself on the horror film premise that anticipation is 95% of the fear (excitement). Thus you as the player will spend much of your time waiting and watching and being scared out of your wits. Do you move now? Attack? Who would've thought hiding in a corner would be this much fun?

    The developing story with the game is merely good if compared to "real" literature, but quite satisfying compared to other games in this genre. It's more than enough to keep things moving, at least.

    The graphics are reasonably well-done, but you're never fooled that the people are real. The buildings are rendered nicely, the objects are passable.

    The best part of Thief rests in its voices. They alone make this game a success. The characters are a joy to overhear and occasionally actually talk to. They also serve a peculiar duality which works wonderfully. When you hear a voice, usually that's a signal that either you've progressed in the game or that you've screwed up badly!

    The second-best part of Thief is its interface. The controls are integrated perfectly with the environment, especially once you get over a small learning curve (to be expected with any game of some complexity.)

    I did allude to a problem in the opening paragraph. Sometimes the game DOESN'T let you suspend your disbelief--that you're NOT a thief in a darkly disturbing world.

    The biggest problem to mimesis (the simulation) is the SAVE. Now, I don't see any way around this, but you'll have to save your game often. How truly perilous do you feel a situation to be when you can just restart from ten seconds ago? Whoops, that drop was farther than I thought. Whoops, the guard saw me. Whoops, a boulder fell on my head. Restart! ... The feeling is momentary, however. A few moments after you've restored a game, you're back to terrified again.

    The other strain on "reality" is the robotic-like actions from the NPCs. A baker will bake forever. A guard will walk his rounds the same way forever. A casino patron will wobble back and forth in front of a roulette table, never actually playing the game.

    You can suspend this disbelief too, but it's an initially conscious effort to do so. One "aid" to this suspension is letting them know you're in the area! "Civilians" will express great fear, guards will be on your case in a heartbeat. Their comments would be amusing in these instances, if you weren't afraid for your life!

    And that's my conclusion. You will be afraid. That, even by itself, makes me recommend the game. Fortunately there is solid gameplay and you'll find a lot of little treats along the way. But it could be just a little better....more info

  • A "First-Person Shooter" with a Story
    This is, without a doubt, the most enjoyable game that I have ever played. The story is believable, the characters have their own personalities and habits, the music and sound effects are great. All in all this is a great game. If you haven't played this game, go to the Eidos website and download the demo. You'll love it....more info
  • no need to hyperventilate
    when i bought my windows gamebox about a year ago, one of the first things i got was "thief bundle", which i gave a five star rating. however, one of my gripes was that the gold version did not come with it, and i wanted to get this after reading websites. finally, i got it through amazon, new and at a very cheap price!

    there are 3 extra levels in this game. in thief 1, you need four stones to get into a cathedral; you find these in two levels, two stones per level. in the gold version, each stone is found in its own level. the first level, thieves guild, is long and has little to do with the story. its a good level anyway, with the creepiness thief 1 is known for. however, the mage towers is a repetitive and somewhat tedious level, while song of the caverns is the exploration of an opera house that is also rather tedious. basically, its like citibank, but not as good.

    so...i realize that most thief fans will want the gold to have the complete set, but, in itself, the gold is not really worth hyperventilating over. however, it still is thief 1, which, old, gold, or whatever, is still the scariest and one of the best games ever made for computer....more info

  • Original and addictive.
    This game is Excellent, capital E - Excellent. Make no mistakes though: this is a first person shooter where you must not shoot anyone because everyone is stronger than you and you get chewed up in a face to face battle: the emphasis is on stealth and invisibility and it's the first time that I have seen anything like this. It's nice to know that there's still room for originality in the gaming world. In this game you are a thief and (of course) you have to steal stuff. That's it. That's all you have to do. It's how you have to do it that is gut wrenching: you have to sneak undetected in shadows and move slowly. It's great that there's a 'stealth-o-meter' on the bottom of the screen: it's a gauge that tells you how visible and noisy you are at the time. Helps a lot! I have to give credit to the designers and developers: they thought this through a lot and came out with an incredible game play. I just bought this game and I am amazed at how good it looks in spite of the fact that it is an 'old' game. The models (soldiers and monsters) move in a very realistic way. On top of that I am very surprised at the dialogs and voices. I kinda feel guilty to do it but I really enjoy myself just sitting in a dark corner and listening to a guard only a few steps away complaining that he is starving or that his bosses are incompetent or just mumbling senslessly to himself. It also has a good story line and some levels are really creepy and very well designed. This game is a must-have if you like a change of pace from the various Quakes and Unreals... Congrats to the guys that designed and developed this game...more info
  • Ditto!
    I've got to second (and reinforce) everything the reviewer from San Francisco said. There are some great games out there, but when the folks at Eidos released Thief, they got it perfect. The story, the locales in which the story takes place, the cut-scenes which develop the story, the characters and the factions they represent within the story, the music and sound-effects... every facet of this product is top-notch. The game drips with the atmosphere of the world it depicts. When I finished it, I was truly disappointed that it was over. It's that good. The developers at Looking Glass absolutely nailed it with this one....more info
  • Steeling has never been so good!
    Everyone knows that when this game fist came out it was a classic. The only First Person Sneak 'em up out there. Its immensly original, rewarding with nice touches and cut scenes, great storyline and is hugely addictive. The levels are big and the characters lifelike. Altough this game has now been surpassed by Thief The Metal Age I would still buy this game again. Especially as it has now gone Budget! It even has more levels this time and is worthly in any gamers collection. Go buy it now!...more info

 

 
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