Indigo Prophecy

 
List Price: $39.95

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Product Description

Indigo Prophecy is a paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience.
New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences

Features:
  • Chose to play as one of four main characters - Lucas Kane, Detectives Carla Valenti or Tyler Miles, and Lucas' brother Marcus Kane
  • Play through 44 bone-chilling acts and manage the mental health of each main character -- make the right choices and you'll maintain their psychological balance
  • Multi-view split-screen allows players to see what is happening in a different area of the game while playing a separate level
  • Motion Physical Action Reaction(MPAR) allows players to make the same movement as his character on screen - creating a physical identification between player and character
  • Physical Action Reaction(PAR) interface is used during minigames -- move the analog control sticks in the proper direction in order to succeed

Customer Reviews:

  • Terrific melding of video games and movies
    Note: I own the Xbox version of the game. From what I've seen, the two games are about equal in terms of graphics so my review should be accurate for the PS2 version as well.

    There have been games throughout the years that have truly done something original, different and completely engaging. It always seems to be that these games fall by the wayside in terms of popularity which is a shame. Indigo Prophecy falls into this category as an original game with a fantastic premise and incredibly exciting gameplay.

    Never before have I played a game that was so interactive in its story-telling. When trying to describe this game, I would point to God of War, a PS2 game in which there were scenes where you have timed button presses that would move forward a cutscene. It helped bring you into the story, the cutscenes so that it was you that were doing all of the cool acrobatic manuevers killing the hydra. Another game that used this to a lesser effect was Resident Evil 4, for example with the knife fight that you had to push buttons to keep Leon safe. Indigo Prophecy takes this idea and pushes it to the extreme.

    IP is basically and incredibly interactive movie. It mixes the adventure genre, which is seldom seen on console, and movies and melds them into a cohesive and incredibly engaging story. It starts off with a bang as you immediately find yourself killing someone you don't know in a diner. You feel like you're not in control of your actions and as a result you have a body in a restroom and a policeman drinking coffee in the restaurant. What do you do? You're free to act from here on out. Do you leave the body and rush out? Do you hide the body? What about the blood? What about the blood on you? What about the knife? When you leave do you pay your bill? You can take care of all or none of the options above. And the story will be different, sometimes marginally sometimes drastically. Oh, and by the way, that cop sitting outside needs to use the restroom and soon the screen will split and you better be out of there before he makes it to the restroom.

    This opening sequence exemplifies everything this game is about. Choices, story and gameplay all merged into one. But innovation doesn't end there. As soon as Lucas (the murdering protagonist) is free of the diner, you take control of two police detectives who investigate the scene. You can switch between the two on the fly and you have to find clues, make theories and basically do everything in your power to catch Lucas. Its this give and take gameplay, where you have to play one side against the other, that truly gives the game a sense of urgency and excitement.

    Going back to the God of War example, when you have cutscenes in this game, you better not put your controller down. Gameplay pushes forward the story-centered bits as well. Whether its doing a simon says type control scheme to manuever your character past cars that are hurtling toward him, alternating between the L and R trigger as fast as you can to save someone who's drowning or using the R stick to make dialogue choices on the fly (you're timed) to hear all you can, the game makes sure to bring you into the story. Its very effective and really ratchets up the tension.

    If there is one sore spot in the game its the graphics. While not bad, exactly, they don't necessarily push the Xbox in the way that this last year of Xbox life should. It looks like a first or possibly second generation Xbox game. Artistically the game is good. The characters in the cutscenes move really well and realistically. And there is never a moment of lag or skipping seen in a lot of games today. The character's faces have some nice emotion to them and the graphics aren't stellar, like I said, but they do a decent job. There's a ton of aliasing, however, which is sad.

    Another sore spot is the controls. When you are in direct control of your character (i.e. actually moving them as opposed to having control of the cutscenes via button pressing) the game is pretty loose. It reminds me of playing the old Resident Evil games. You have the cinematic camera which causes some confusion as to which direction you should push your character. As a result, you will do a lot of figure 8s in the game which can cause a lot of problems when you have to hide the evidence because a cop is at your door and the timer is going down. Character animation while moving is also very stiff and a big difference from the cut scene animation.

    The audio is terrific, however. While the box says the game does not run in 5.1 in game, I think it lies. My receiver lights up whenever 5.1 is being used and its always lit with this game. And it sounds like 5.1 is being used. The voice acting is absolutely wonderful and professional. Each voice matches the character and it helps enhance this feeling of playing a murder mystery movie. With voice acting becoming so important in games today, this is most welcome and really helps sell the game. Musically, the game also excels by using the very talented Angelo Badalamenti to score it. That name might not mean much on the outset but he has created scores to many Hollywood movies including most by David Lynch (Lost Highway, Mulholland Dr., Twin Peaks) but also Dark Water, Arlington Road, etc. The score is absolutely beautiful and moving; it really fits in with what is happening on screen.

    What this game does best is meld the story-telling of a movie with the gameplay of video games. It exposes the limitations of both and yet uses the best of both to create an engaging, moving and very interactive story. For me, this game is a perfect building block for video games. I can overlook most of its flaws because it is so different, so exciting and so damn cool. It warrants a 5 star review simply because of what it did. I would most heartedly recommend this game to those who love a good story, like action adventure games and want to be impressed with what video games and movies can accomplish together....more info
  • Video Games this is the Movies.....Movies, this is a Video Games
    I remeber when I first read the concept of this video game, I was so excited. Then I played the game. It was more than I ever expected.

    Indigo Prophecy allows you to control 3 different charcters. The hunted, and the hunters. You get to play as Lucas Kane, an average Joe who inexplicably murders a man; Detective Carla Valenti, who is in charge of the murder investigation and trying to catch the killer and Tyler Miles, Carla's partner. While its not a direct game of cat and mouse, there are things you can do as Lucas that will either increase or decrease you suspicion levels.

    But the most innovative part of the game is the emotion meter. You are responsible of the emotional state of your character, whichever you happen to be playing at the moment. Let the character get too depressed and you'll find yourself in an asylum. Because of this feature the game allows something that most don't and that is a close emotional relationship with each charcter. By the end of the game you'll be torn between wanting to help Lucas and wanting to help Carla and Tyler.

    The cinematic sequences of the game are stunning. Its perfectly choreographed into an interactive movie. The story itself is moving, with emotional sequences in almost every chapter. The game play is also immersing. You begin to become sort of obsessed with finding the answers to why Lucas murdered that man.

    While the controls at times will make you chuck the controller across the room in frustration, they aren't all that bad. A few spots they become mildly irritating, but you can easily adapt. The game play in itself isn't overly challenging, with most goals being obtained fairly easy. But the stunning graphics and immersive story line will have you glued to your chair from the opening cutscene to the final battle....more info
  • Rating based on demo
    Yeah that's right I have only played the demo version of this game and after the demo was over I am still hungry for more. So my rating is just based on the demo if the demo is that great I can only imagine how good the actual game is. I've had a similar problem like someone else who has reveiwed this game, but unfortunately my mother will not buy me a copy :(. I could never save up enough money, but tomorrow is the day and i'm going out to buy my very own copy of the game. This game is really fun and is alot like you are controlling a movie. They did a very good job with the style of game it is. I have seen that the creators are also making a new game for the XBOX360 and knowing that alone could be enough for me to buy one. In the demo you start off in the bathroom of a resturaunt with a dead guy on the floor and blood on your hands. You have to quickly clean up the mess before the police officer in the resturaunt goes into the bathroom. You are able to see the police officer in another screen. Which you think may be an anoyance to have a second screen while you are playing but doesn't at all get in the way and makes the game more intense. Again this a very nice game and I love the concept. Definitely worth the money. ...more info
  • What the f asterisk dollar sign percentile question mark exclamation point
    I don't even really know where to begin.

    I want to give this game five stars, and I want to give it one star. One thing I can say is that it did keep me playing it until the end. As in most reviews, the thought here is, Indigo Prophecy tries, and succeeds to make its story the focal point of the fun... it's fun til you're about half way through, that is. Your interactivity is actually pretty limited, in that you'll control where your characters walk, and then you'll flick a stick to make them drink coffee if you're near a coffee machine. You'll also mash L1 and R1 alternately during times of crisis. This may not sound like much, but it's actually okay, if the story is good enough. It's why I await Heavy Rain.

    The things I love about the game are its characters for one... Carla Valenti and Lucas Kane especially. One's a tough, independent female detective chasing a killer she almost knows nothing about, and Lucas is the killer who commited a murder he doesn't remember much of and knows almost nothing about. You'll lead the two of them on their own investigations as to what really happened in a restaurant lavatory. It's suspenseful, and is truly unique and brilliant to play both sides of the coin like this. In addition, you'll play limitedly as a priest who wrestles with a question of blood vs faith, and another detective to wrestles with career vs love life. However, your choices as to how these events actually unfold are very limited, but the story is just so good up to this point, it just doesn't matter. It leaves you wanting to see this thing through to the end.

    Also well done was the score, which during action sequences is big and epic, when you're wandering alone in the dark creepy, and when you're in an over all solemn atmosphere just poking around, dark and subtle. The voice acting captures the characters well, and the voices match the faces fairly well too. There are also sections that play into people's phobias, and the section where you're wandering around as Carla in the dark with a bunch of mental patients, and having to keep quiet, or having to keep her rhythmically breathing in tight spaces are well executed, and the former section had my heart pounding.

    The controls are a nightmare, unfortunately. Walking is simple enough, but if you run, or want to change directions, you must come to a dead stop, face the direction you want to go, and then run, as if you hold run but point the stick in a different direction, you will continue to run in the direction you no longer where to go. The camera also is pretty shoddy, as when you're Lucas and it's time to hide evidence, with no ability to rotate the thing, you'll find yourself using a guide to find the bloody shirt was behind the pillar you weren't allowed to see behind. And despite the many choices and interactive elements of the game, it's really only the last few choices towards the end you make that change the storyline at all. You're placed in control of small details, yet what happens to Lucas will happen all the same. And then there's the games post-half way story elements that just bring the thing crashing down. I finished the game, and it was fresh and innovative, and the way the story was told itself was pretty refreshing, but it wasn't enough.

    It's an immersive game, it really is... it just... it just falls apart though. I hate it, but I can bring myself to get rid of it, because I love it. It's a bizzare game, and I really wouldn't even know where to begin when it came to recommending this to someone.

    ...more info
  • It's not what you think. In a bad way.
    This is one of THE most disappointing games I have ever played in my so-called gaming career. The worst thing about it is that it COULD have been a fascinating game/concept...but instead you get a half-baked rip-off of the Matrix combined with Simon Says that'll drive you up the wall with its appallingly bad camera angles and controls (worse than Resident Evil 0, if you know what I mean), as well as a ridiculous plot line.

    Yeah, I'll admit, it's good for some laughs--if you find it funny to waste your money on a videogame that will literally make you scream for frustration after you get stuck in the corner of a dark hallway and canNOT free yourself for all you're worth for the fifteenth time in the last hour. I repeat: horrendous controls, horrendous camera angles. I literally almost had a stroke during one of the first timed sections because the clock was ticking and I couldn't SEE where I was going half the time. When you can't even PLAY a horrible videogame in the interest of ridiculing it, then what good IS it?

    All of that being said, Indigo Prophecy really is a low blow to the gaming world. The worst of it is that it begins with such an interesting idea. I was drawn in by the cover art initially, and upon reading the back and a few reviews, my friend and I decided to give it a run-through (bought it used, so we figured it couldn't hurt...Little did we know). It took two delirious, anger-filled nights and I have to say, I've never felt so offended by the pure stupidity of the game I was playing. Brief semi-spoiler: the ending is positively ludicrous. I really, truly felt that one group of writers in the think tank came up with the opening, then disappeared during a vacation in the Himalayas, and were subsequently replaced by a new team that had no concept of either a) what a good videogame is, or b) what a good or reasonable plotline is.

    All-in-all, a huge thumbs down. ...more info
  • Very Dark but not exciting....
    I was very disappointed with this game. Very short on action and depressing. I found myself falling asleep while playing it. I would suggest not even renting it you'll just be wasting your money....more info
  • I felt misled...
    Just for the record, I thought this game was really good the first time I played it through. As is said in many other reviews, it is pretty cool to be making a movie through your interactions and the such. And in this way, the game makes an astounding move in the right direction.

    But it isn't there yet.

    The first time I played it through I thought wow, the choices you make really affect things. There were a very few parts in which I thought wait, it seems like no matter what I did I would end up here doing this and so forth. And upon replay I figured out that I was wrong: the entire game is like that.

    Making a movie, you are not. Rather, you play through a movie. Minor details come and go at your whim, but still you are herded through the main plotline no matter what you do. It is not quite a Make-Your-Own Adventure as I thought it would be, which saddens me the most.

    That said it was a very interesting game with the most original gameplay I've seen in a long time. The button sequences for the PS2 version at times get in the way of the visuals, and don't always seem to follow what the character is doing at times. This isn't so bad for the most part, but in anticipating a sequel I hope they can find a better way to incorporate this.

    Overall, a very interesting game and worth a good play-through. But if you're expecting something non-linear like I did, don't....more info
  • Interesting story completely undone by the interface.
    Imagine. if you will, sitting down to read a good book. It is getting good then suddenly, some guy runs in, takes the book, force feeds you a gallon of malt liquor and makes you to play a round of dance dance revolution. If you win, you get the book back and he will try again later. If you lose, you get a brick to the head, another gallon of alcohol and then you must try again.

    This is what I felt when playing through this travesty. Some sequences are understandable. Tap the R1 and L1 buttons to move stuff, okay I'll buy that. But having to fight a Matrix style battle by tapping the analog sticks to the flashing colors on the screen? I don't think so. I don't know about you but for me the analog sticks are not precision instruments. I usually end up starting to run the wrong way then having to correct a split second later. Sadly, you are not given this correction time in the game.

    I played through several sequences about a dozen times before I finished due more to random button mashing than actual skill. I have played Guitar Hero, God of War and several quick time event games, but the timing and accuracy required in this one is beyond stupid. Having to keep this up for about five continuous minutes in some cases is about the most frustrating thing I can imagine, aside from failing and having to start over completely.

    The in game control is not much better. At best, your character steers like they have an advanced case of polio and have just awoken from a four year coma. Having to interact with the surroundings (again with the stupid analog sticks instead of say, an action button) is rather irritating when my character continues walking after I let go of the controller. Or simply faces the wrong way altogether.

    As you can tell, I have some issues I need to work out in this game. It would be better if instead of the analog sticks, the stupid quick time events used buttons like the rest of civilized society. Even better, cut the dumb things out completely. They do nothing but break up a decent story and ruin what could be a good game.

    The story itself was interesting. You play both sides of a case involving a murder. One side, the murderer himself who is doing his best to uncover the truth of his crime and on the other the two officers investigating it. The plot has its twists and you do actually develop some feeling towards the protagonists as the game advances. But then you miss that stupid event and you are almost cheering their death.

    Sadly, the plot itself gets rather pathetic toward the end of the game. Really the last 15 minutes actually. A romance and a new villain are suddenly introduced. Not a good thing to do as a writer (David Cage I am looking at you). The "Multiple Storypath" concept is a bit misleading as well. You essentially have 3 "decent endings." In one you win, in one you lose, in the other you lose but to someone different. All of the other "endings" are just different types of gameover screens.

    This game would have been better as a book, or even as a movie as the creator obviously would have rather made. I can only be happy that the man shows his face in the opening tutorial so that I will recognize him on the street, then slap him for his idiocy....more info
  • Excellent
    I recently purchased this game for the PS2, though I wanted it for XBOX. The graphics aren't mind blowing anyway (they don't need to be) so it doesn't really matter what system you get it for. Just get it. The story and gameplay are all top notch. Being an adventure game, there are "puzzles" but not in the tradition sense. Since the game is set in the real world, all items and puzzles are things you would find and use in the real world in a real fashion. You won't be killing a giant wolf to find a magic amulet or pixel hunting, you'll be using your brain the way a normal human being does. As for replay value, the jury's still out on that. Being an adventure game, it does have a fairly linear story, but the overwhelming number of choices you have in your actions and dialogue really do affect what path you take. I've only been playing the game for about 5 hours and already I can think of 8 or 9 things I would have done differently. A definite must rent for everyone, and a definite must by for gamers with more mature, discriminating tastes....more info
  • Masterpiece!
    This game is completely refreshing.
    New ideas from the creator of the game ,David Cage about the gameplay! This is the first time, that a game is really "cinematic". Yoy feel like you are IN the story, you don't only play your character, you are there..
    The music is by A.Badalamendi, so its amazing and atmospheric!
    The graphics are very good with nice style and fancy. And the expressions of the characters in the game.. I loved ths game and I didn't want to finnish it.
    I recommend to everyone who wants to play a well structured game, to try somethnig new BUT succesful.
    Its not for you if you think that video games is just shooting monsters!
    Thank you for the new experience David Cage!...more info
  • Secrets Within
    Indigo Prophecy is a game I happened upon by chance. I had never heard of it before, and I knew nothing about it, other than the box looked interesting. Imagine my surprise when I put the disc in my PS2 and started it up -- it's right up there with the best adventure games I've played.

    From the opening scenes, Indigo Prophecy centers around telling a story. In fact, the whole structure of the game is meant to look like a movie, with several storylines running in parallel which eventually start to tie in together, multiple characters to follow, cinematic camera angles and editing, a real music score by Angelo Badlamenti, and lots of surprises in store as you go. There are even unlockable "bonus" features you can explore, like on a DVD, such as making-of videos, game art, a soundtrack, and more.

    The story of the game sets you down running as the first character you play, Lucas Kane, has just stabbed a man to death in cold blood. In a pretty intense sequence of events, you have to figure out how to get rid of the body and get away from the scene of the crime without getting caught. If you manage that, Lucas takes a break for a while as you start playing the next characters, a pair of police detectives who are investigating the murder. Throughout the game you'll continue switching back and forth between characters -- as the detectives you're trying to put all the pieces together, while as Lucas you're trying to evade capture for as long as it takes to figure out what happened. Along the way you'll also play other characters briefly as well, but the main focus is on these three. What's amazing about it is how well it all works together. Despite the fact that you're playing both sides of the case, the suspense and the level of interest in the unfolding story are both kept high. As it continues, it grows rapidly to encompass a global conspiracy reaching back into history, shadow organizations coming to power at last, and a city slowly freezing to death.

    The graphics in the game, while not the best I've ever seen, are quite good. I was most impressed with the facial expressions of the characters which really carried quite a bit of the feeling in the words. As far as the voice acting goes, for this game it was top-notch. The actors for Indigo Prophecy should be congratulated; I'd have to say they put in the best vocal performance I've heard for a video game since I played The Longest Journey a few years ago. The control system is interesting and unique, but still reasonably intuitive -- incorporating some of the standard movement functions for scenes of walking around and exploring with a call-and-response system of flashing lights for action sequences. It's hard to describe adequately, but the controls for action/fights are definitely not your standard "button-masher" types of controls. For Indigo Prophecy, you really do have to pay attention to which buttons you're pushing, how fast, and in what sequence, or quite simply you won't make it.

    A surprising amount of time early on in the game is spent away from the main story action, on (dare I even think it?) character development. The results are occasionally laughable, but for the most part they come out quite well. Most enjoyable was the one-on-one basketball game between one of the detectives and his co-worker and the sparring match between the two detectives. These are little "mini-games" within the larger framework, but they're quite effective in actually establishing key traits for each of the featured characters. Of course, as the story grew these became fewer and fewer, but I was satisfied that the characters had been established quite well by that point, something I almost never get to say about any game.

    What makes Indigo Prophecy one of my new favorite games is that it really tries (and mostly succeeds) in telling a big story in a unique way, and keeping the player engaged while doing so. It reaffirms my belief that games can be a strong vehicle for good storytelling, when done well, and it is one of the best surprises in games this year....more info
  • An interactive movie
    Have you ever shouted, "Why the hell did you say that, you idiot!? Now they'll know for sure that you killed that guy!" at the TV screen while watching a movie, getting dirty looks from everyone else who's trying to watch the movie? Well, now you can come up with your own answer. That's what Indigo Prophecy is all about - making important decisions during dangerous situations within a few seconds. The first choices you get to make are right after you (Lucas Kain) cut your wrists and then kill an innocent man in a restroom. There's a cop in the same restaurant as you, and at any moment he could decide to use the toilet. How will you hide the evidence of the murder? And will you do it quickly enough so you can get out of the restaurant before anyone finds the body? What will you tell people about the wounds on your wrists?

    The system works like this: you have multiple choices during dialogue and certain situations. You have to pick the right one to convince people to help you, convince people that you didn't kill anyone, etc. You only have a couple of seconds to comprehend the question, read the answers, and pick which one will work. The answer you choose sometimes affects the plot drastically, causing you to get arrested or causing people you care about to die. It's worse if you run out of time before making a choice. Then you might blurt something out like "I wasn't at that restaurant," when no one mentioned the murder in the restaurant, which completely gives you away.

    Another speed test is the Simon-type reflex game. If you're in a dangerous situation and you have to dodge flying objects, or you're trying to read someone's mind so that you know how to answer to their question, two color pads will appear on the screen. You have to move your analog sticks in the direction it shows to succeed, and you only have a second to react. A small problem with this game is that, sometimes the sequences drag on too long, like a boss that just won't die. You have to concentrate, so it can get tiring. If you mess up, you have to start all over again. That can be a little frustrating.

    In this game, you get to play as each of the two cops working on this case, and Lucas Kain, the accidental killer. You take turns playing each one. They have their own personalities, abilities, and lives, which makes for an interesting story.

    A fairly unique feature is the stress meter. When something upsetting happens to your character, the meter goes down. If it goes low enough, the character will give up or commit suicide, resulting in a game over. You can eat, drink, rest, contact friends, etc. to increase the meter.

    I had a few small problems with this game. There is an "Otherworld" that you can occasionally see into, which is inhabited by ghostly green bugs. These bugs range in size from the size of a penny to the size of a car. That doesn't seem very creative to me. They make it out like the Otherworld is a pretty horrible place, but all you see are radioactive cockroaches. I just think that they could have come up with something better. Another issue is that one of the powerful, evil people in the Otherworld sounds like he has inhaled helium. It sounds funny, which seems out of place in this type of game. These don't affect the game too much, so it's no big deal.

    I enjoyed playing this game. It was like a book I couldn't put down. Some parts are spooky. For example, one of the cops investigating the murder goes to a mental asylum to visit someone who was involved in a case similar to this one. The power goes out and the electronic locks on the doors malfunction. All of the psychopathic killers come out. It's dark, there's maniacal laughter, and the guy who was with you just got attacked. You have to sneak out without alerting the inmates to your presence. How exciting! Each new scene had something interesting happening. There weren't beautiful cutscenes, but the overall graphics were good. The music added to the atmosphere. I recommend this game....more info
  • Excellent Game, Not for Buying
    I'm going to start out by saying that this is probably one of my all-time favorite games. It resembles an adult-oriented Choose Your Own Adventure book (remember those?), of which I was a fan way back when. This game was a breath of fresh air compared to the more generic games out there today.

    The storyline in this game is complex, and the script is very well-written. It plays out very dramatically, with you influencing the outcome through the decisions you make. There are three final endings, not to mention the countless sub-endings you can get throughout the game for screwing up. The game gives you a strong sense of control, as you get to pick what your character will say during conversation and what your charcter will do in a situation (hey, that rhymes), and every decision you make changes the scene. There's also some action thrown in to very the gameplay. The cops are comming to check out your girlfriends apartment. Where do you hide? After picking a place, you must perform a series of timed thumbstick movements to keep your cool and prevent yourself from sneezing. Situations like that make the game what it is.

    Every scene in the game is motion-captured, with top of the line voice acting. It would feel like a real movie if it wasn't for the graphics, which are very lacking for a game of today's standards. That's not to say that the graphics take anything away from the experience, they just could have added more.

    As you complete scenes, you can replay them to see how they'd go if you'd done something different. Also, there's a variety of extras to unlock if you can find bonus cards throughout the game. These include funny extra scenes (all the characters from the game dancing in a parking lot, for example), concept art, making-of movies, and songs from the soundtrack.

    The only drawback I find in the game is its length. I finished it entirely in a weekend: every ending, and all the bonuses unlocked. As good as it is, I don't recommend buying this game. Instead, rent it. It won't take that long to complete.

    All in all, this is an excellent game that allows you to shape the storyline however you want. It's a game to play at night in a comfortable chair, wrapped in a thick blanket with a cup of cocoa at your side. You'll want to savor every moment, and experience it in the most plesant way possible. I cannot praise this game enough....more info
  • A different yet nice approach to a game.
    It really is more like an interactive movie. The story it pretty interesting not to mention the amount of freedom you feel you have in conversation and choices you make. I really liked the style and the games story. Once i opened it up i played it non stop untill the end. My only real gripes are that the controls for movement can be somewhat arkward at times and i wish it would have been longer. All and all though if you like games with story i highly reccomend this one....more info
  • I wanted more...
    I was intrigued when I first played the demo; the "choose-your-own-adventure" books that I enjoyed as a kid were back in grownup form, in a video game! I certainly appreciated the dynamic of first playing as the killer, Lucas Kane, then turning right around and playing as the cops that would be chasing him.

    One of the most interesting aspects of IP is first playing through a section as Lucas, then when it's time to control the cops -- Karla and Tyler -- you (the player) know exactly what to do to zero in on Lucas, but they do not. It's amusing to steer Lucas in one direction and the cops in another, making them chase a completely useless lead. For example, at the beginning, you can make Lucas escape the restaurant by taking the subway instead of getting in a taxi, and when controlling Karla/Tyler, have Karla go near the parked taxi outside the diner. She'll have the idea to grill local taxi companies for information regarding passengers. You can do little things like this if you're a sadistic bastard who likes seeing cops on wild goose chases.

    Which brings me to one of the problems in this game: although IP is supposedly an open-ended game with multiple endings and an "ever-changing" storyline, this is hardly the case; the game only gives the illusion that this is so. Many of the different "endings" are nothing more than "you are dead" message screens, game-over screens if you will. There is only one "true" ending, and there really are no branching storylines at all. Quite disappointing.

    IP also falls victim to the 2 classic problems that seem to plague just about every adventure game ever made: stiff, awkward controls and bad camera angles. Walking feels like wading through waist-deep water, and when you try to run by holding down X, you'll have trouble turning and stopping. I know Atari was going for "lifelike" here, but when simply moving around the environment becomes a chore, you know you've got problems. Interestingly enough, the cinematic movies and cut-scenes are very well animated: they're smooth and fluid (owing to the motion capture), and they are the sequences that you can't control (how ironic).

    As far as the camera goes, 95% of the game suffers through static, fixed camera angles. When you're in an outdoor environment you have the ability to freely rotate the camera, but indoors you only have pre-set, fixed camera positions. And yep, you guessed it: you spend 95% of the game indoors. This, combined with the stiff controls, can raise your blood pressure, especially when trying to solve timed puzzles (i.e. Lucas has to hide incriminating evidence and answer the door before the cop breaks it down). There are two instances where the game switches into 1st person as you're controlling Karla; I actually found it easier to move around and control the action in this view. I kinda wish the game gave the option to play in 1st person all the time.

    And this game has two major flaws: one, it is just too darn short. I bought the game, played it, and finished it in one day -- a little over 7 hours. Second, the game's script tries to do too much (including a romance subplot that comes out of absolutely nowhere); near the end, the game frantically tries to tie up all the loose ends as quickly as possible, so the ending doesn't quite feel satisfying....more info
  • A storyline that requires some thought
    I thoroughly enjoyed playing Indigo Prophecy. In fact, I think it might be one of the best PS2 games I've played thus far. It has a great blend of gameplay and storytelling, and plays out better than many movies I've seen. I do wish it had been a little longer, but if it had been they may have run the risk of slowing things done a little too much.
    The story is interesting if you look at it from a straight-forward approach, but if you take the time to pick up all of the subtle details it is much more interesting. I noticed one review mentioned the romance angle that was used towards the end, and I agree that it seemingly was just thrown out there, but if you think about it based on some of the subtle clues, it is possible the romance was originally based on the fact that Carla and Lucas were kind of thrown together in an extraordinary situation. Some people will cling to one another when they are thrust into such situations, and that might have been what happened with them at first, since after gathering information she does begin to believe he is not the killer she first saw him as, and since the epilogue mentions that they've been together three months it is likely their relationship became something more stable in that time together.
    If you take the time to think about what is going on while you are playing as the different characters you can become quite attached to them, especially since you control their interactions with each other. I really enjoyed the dynamic between Tyler and Sam, since it was like a real relationship. I also thought the whole subplot with Tyler owing money to Jeffrey was humorous, and the fact that they would play a game of basketball in the freezing cold for money is something I'm sure some guys would really do.
    If you have the chance to play this game, I suggest you do so. I strongly believe that the experience will be different for everyone based on how they interpret the actions of the characters. Just remember that it is much more fun if you let yourself be drawn into the lives of the characters. If you approach it from a cold and clinical standpoint you will be disappointed.
    If only the making-of stuff had been more extensive. I would have liked to have known more about what went into making the game....more info
  • Very different and VERY good.
    Let's start with the pros and cons, for those of you who don't like to read the entire reviews.

    PROS:
    - Great storyline
    - Very good graphics--for 2005, that is.
    - New concept: manage mental health
    - New concept: almost everything is done via analog sticks

    CONS:
    - I don't care if you're a novice to gaming or you're thirty and living in your mom's basement because you've been stuck on video games since you were twelve--this game has only about thirteen hours of game play, even when played on hard, and is not hard to beat in two easy days. (MORE ON THIS BELOW.)


    Indigo Prophecy (AKA: Fahrenheit) was not what I expected. But then again, I wasn't sure what I would expect, anyway.

    Atari and quanticdream came together to take PS2 fans for one hell of a ride. With a whole new concept of character and game play manipulation, with fairly good graphics and a chilling storyline, I--and I'm sure many others--was totally blown out of the water.

    The game begins with a simple tutorial that guides you through this very unexpected and unique method of character control. You use the analog sticks for almost everything throughout the game. I don't think I remember using the directional buttons for anything. You move the character with the analog sticks, perform actions with the analog sticks, and basically do everything with the analog sticks. It takes a little to get used to, but it really doesn't take very long.

    You control three characters throughout the game, two of which are cops. Automatically, you're thinking--oh, so this is a takeoff on GTA or something, right? Not quite. Sure, you can't get caught by the cops--yet--because if you do, it's game over. So you learn quickly or you have to keep starting that area of the game over. But actually, it's because the three character's lives are all linked--and those said links are revealed later in the game.

    There's a lot of "your-decisions-effect-the-rest-of-the-game," but that's one of the reasons why Indigo Prophecy is so fun. You have to be careful, though, or your decisions will lead you to a dead end and you have to back up a bit and rethink your decisions.

    Now, the one thing that bugs me about Indigo Prophecy...
    It's a very short game.
    Took me two days. TWO DAYS. That's it. And I wasn't even really trying. I had class one of those two days, so the first day I played about...seven to nine hours or so, and the next day, maybe four hours. Not that bad. But what's strange about it, is that I didn't feel like there needed to be more to the game or anything. It's like this sort of huge game was crammed into thirteen hours. It was just really, really good. I'm sure they could have added even more into the game, but it didn't give me that 'empty' feeling, like a cliffhanger.

    Overall, this game is very, very good and worth buying. :]!...more info
  • Didn't think I'd enjoy it, but I did!!!!
    Indigo Prophecy has got to be one of the most addicting games I have ever played. I bought this game when it first came out and wasn't too sure I was going to enjoy it, but I was wrong. I loved it!!! Not only do you have GREAT graphics but the storyline is intricately written. It'll keep you guessing up to the very end. Making you jump up and down with joy one moment and then making you shudder the next. Unlike most games where you are set to do one thing, one action, say one thing, in this game you have a choice, from what you do to what you say. Every decision you make will ultimately affect another event in the game and so on. I do not reccommend this game for children. The story is a little too complicated for them and I do not reccommend this game for those who are trigger happy fanatics. If you like Clock Tower 3, Haunting Ground like-type games this is right up your alley. ...more info
  • Cinematic Gaming At Its Best
    So many games have attempted to bring a cinematic experience to the video game medium. This game actually is a movie (the main menu says "Play Movie"), but the interactivity that "Indigo Prophecy" features is truly awesome.

    Lucas Kane, just another New York citizen, enters in a hypnotic trance, and murders another man in the restroom. When he snaps out it, he realizes what a brutal murder he's just committed. After escaping the diner, police inspectors Carla and Tyler investigate the crime. I refuse to reveal any more than that for two reasons. One, I'm a purist who hates spoilers.

    But more importatnly than that, what happens in this game is, mostly, up to you. What questions do you want to ask? How successful do want to be in combat? Writer-director David Cage claims that you control the story. Well, you do and you don't, but more on that later.

    So how does one play a game that's a movie? The best way to sum it up is that one-half is third-person gaming, while the other one-half is actually a collection of mini-games with a story beings used to drive the experience. To comment on the latter, you will participate in timing-based exercises. For example, when Tyler and another cop play a basketball game, you won't play as if it's a traditional NBA game. Instead, two compasses will appear in the middle of the screen, and you will have to push on the analog sticks in the direction(s) that light up. Do it right, you score in very cool fashion. Do it wrong, and you get schooled by the nerd. You will always be using the controller, and very rarely just watching. The whole game is a collection of cutscenes that have slight variations depending on how attentive you are. I don't want to give away much more than that, but this game will always throw something new at you.

    The other half of the game is played in a traditional third-person perspective. You will interact with a lot of your surroundings, and with it comes more choices. Want to turn on your radio while solving the mystery...suit yourself! Feeling like playing a guitar instead of gettings some sleep...go for it! Don't feel like saving that drowning kid in the lake and risking being noticed by the cops...don't! To be fair, these portions of the game are very clunky in controls, but they work well enough.

    The voice-acting is superb, and Angelo Badalamenti's music score is very memorable. Also, some licensed tracks made their way into the game. Most of them are actually cool beats and hip-hop songs, instead of modern rock (though there are a few of those).

    So what's not good about this revolutionary experience?
    I have a few problems, and one huge one! My little quibbles are that the third-person controls could've been smoother, the few stealth-portions in the game aren't much fun, and the the graphics' framerate gets choppy (especially in the PS2 version). Because the tale is so captivating, you won't care too much, but these problems are there.

    Here's the big complaint: This game's goal was to allow the player to control the story. As I said, for the most part you do, but the plot is painfully obvious about what it wants you to do. In the game "Deus Ex", when you made certain unwise choices, your experience wasn't ruined, but instead forced you to find alternatives. There are some sequences in "Indigo Prophecy", mainly the ones where you ask questions, where you get the feeling that you're not 'controlling' the story, but instead putting little variations on it. For example, you getting caught by the police doesn't change the story, it downright ends it with an inner-monologue saying "I'll never know..." Well, who wants that ending? I respect that David Cage had a vision, and wanted gamers to complete a game, but what about more branching paths? Because it's not as free-forming as the creators have claimed, I kind of felt a little disappointed.

    Don't get me wrong, this is a top-notch character-driven tale that I won't forget; "Indigo Prophecy" is a great story that I would gladly revisit because it has redefined rrelationship between the gamer and the story. As a rookie-critic, I'm giving the game an overall 4 stars because of its technical merits. But I had so much fun with this game before it was all over. Once in a while, a game comes along and redefines genres. This is one of them, and I eagerly await to see what kind of impact this game has......more info
  • Purple Haze
    Are you totally down with becoming a stressed-out, discontent computer programmer, who after revealing his taste for sad guitar music and Nietzche, gets crimped up in a world painted in darkness, ancient and angry Aztec gods, and cybernetic ghost beetles at work? Optimistic and wool-eye blinded reviewers hype Indigo as an "interactive movie," a "never before seen game experience," et al. It's just a game combining the Matrix, Aztecs, end of world philosophy, and cult practices into one humdrum spectacle. My prophecy: This game will be forgotten. And McCain will win in '08, continuing his promise to carry America's war on Islam from Iraq, through Iran, into Afghanistan and beyond while ignoring the $4.35/gal. price on regular gas....more info
  • A great concept translated well
    So I receive my copy of Indigo Prophecy last week and I can't help but be intrigued by all of the hype about playing a "movie". I'd read the reviews on the gaming sites and I kept saying to myself that this is an awesome concept if it can be pulled off right.

    It's been done right. From the onset you know you're controlling something truly different. The tutorial will walk you through the basics, as this game play like no other. Basic movements, slight shifts of the right analog button and you;re controlling every slight action the character has from opening a refrigerator to closing a window.

    You start the game as Lucas Kane, but you dont know that. basically you're the murderer in a restaurant killing and the police are now after you. You manage to escape, but now the entire story unfold in a very detailed, very story oriented fashion.

    Split screens, flashbacks, odd lighting and off the beaten path chapters make this game unreal. You play through the eyes of a few characters, and some acts may have you simply pouring some coffee and heading to work, or having a workout in the gym, but overall everything you do affects the storyline somehow.

    As the game progresses you have tons of mini games which can feel frustrating or reptitive, but they downright make you sweat as you help one of the characters do what they need to do.

    You almost always get the feeling that something is lurking behind you or about to flash before you and sometimes it happens, sometimes it doesnt. But everytime you get chills from every corner.

    This game is downright addictive, I've played it just about through in my first week, and I never do that....more info
  • not as Great as you think
    I rented this game and when I read the back of it, I thought it was something worth playing. The story sounded very interesting, and when I DID play it, the story was... different yet interesting, but...

    What's up with the whole button scheme? It seems ALL these fights or certain scenes, you have to do all this button mashing that REALLY puts a cramp in your hands/ fingers, and it gets really FRUSTRATING! I reccomend that after you do this 'button mashing' after some time, you save your game and give both your controler and hands a break!

    I thought it was really neat to pick your own lines to say at some events when charactes interact with each other, but... you have to give an answer within a 2-second time limit, otherwise -- well, you're screwed over at that part. I hated when something like that happened; when you're trying to find a perfect or clever answer to a question/ statement, you only have a few seconds to answer, and yet, you REALLY want to see what kind of answers you can give.

    The story was far by different yet interesting, but it was still quite confusing in the end. And... what's up with these women? I swear, it's one thing to have a character you're controlling running around in a thong, but do you really have to see characters having sex, and these women barely running around naked? -- Come on, I find that kind of... demeaning (or however you spell it) towards females. So if you're a female... well, you're probably not gonna like what they make of the girls in this game.
    Also, the whole story depends on how you react to certain situations, and what you say to certain characters throughout the whole game. So it can vary from a variety of 'bad endings' to 'good endings.'

    The puzzles in this game are rather simple (if you can even call them that) so otherwise, if you're one of those people who are dense on puzzles (which would be me) then don't worry: these puzzles are pretty easy to solve.

    Ugh... overall, if you're a person who's in DIRE NEED to play a game TOTALLY different from any other game you've played, then this would DEFINETELY be the one. Otherwise (I have to admit) this game sucks. I'm a girl, and I found this game to be both frustrating, somewhat confusing, and downsided as why they made the girls in this game look like whores!...more info
  • One of the best games that I have received.
    I Love this game. I have always wanted it but I could not save enough money to get it. My mom decided to give it to me for my birthday. It did not take long for the game to be delivered....more info
  • No prophet needed
    You don't need a prohphet to know that 'Indigo Prophecy' is a great game. Right from the get go Indigo Prophecy puts you right in the action. IP opens up with Lucas Kane(one of the games playable characters) murdering a man in the restroom of a diner. After a creepy cutscene, you take control of Lucas, who has to get out of the restroom before the cops find you. There are several things you can do that can help calm down Lucas and make for a less noticable get away.

    IP boasts (for many scenes) multiple camera angles so you can get a better look at the action. For the most part, this system works, but it can get a bit irritating. Another problem I had was actually manuvering the characters. The control scheme was set very nicely, but the character's occiasonally moved in the direction opposite to what I directed them.

    One of the best things about IP was the storyline. It is amazingly deep, and can differ slightly depending on the decisions you make. Conversation sequences are surprisingly intense, and keep them from becoming tedious and boring. (-coughcough- KOTOR 2) Overall, IP is definitely worth-if nothing else-a rental. ...more info
  • Not so good
    I didn't like two things of the game: the graphics, they were rudimentary, and the game play, to me, very slow....more info
  • one of the coolest game ive ever played
    This is the first item on amazon I'm giving my review on. I rented this game and boy was this something special. Honestly, I had no idea what it was about when I decided to rent it. I wish they would make more games like these. This was one game where you control mostly everything each character you play does. Listen to music, mess around on the computer, take a shower you name it. I don't own the game yet, but going to buy it as soon as I can. I really cared about what happens to these characters as the game goes on. The story was top notch and original. I gave it 5 stars because its awesome, unique, and fun. ...more info
  • I'm hooked
    It has been quite a while since I can remember a developer creating such an ambitious title such as this. It isn't a sequel, it isn't a shooter, it has no expensive star power backing it and the studio it comes from is almost unheard of. Yet I have never played anything like it. It brings back faint memories of Deus Ex, but it is far different, and in it's own right, an extremely intelligent, very well executed video game. This game kept me hooked for over 13 hours. Once I was plugged in, I couldn't let go. When I wasn't playing I was wishing I was, and constantly wondering what would happen next, in the same way a good book can keep you hooked for hours on end. With all this praise, you are probably wondering just what exactly the game is about. Well, the synaposis above does an admirable job of explaining the nut-shell version of the story, but it goes far deeper. Between premonitions, cult-ish murders and an ever lowering temperature, all wraped nicely in a story where you play not only as a seemingly possesed murder suspect, but also as the detectives who are hunting him... we find our plot. To be honest, I really did start to care about the characters in the game, felt as if they were real people, whose personal problems really did effect me (cheesy, I know, but that is the strength behind this game... the emotional involvement of the player him/her self). And when it came time to start favoring which side I help more (The murderer, searching for answers or the cops, looking to put away a psycho) It really was a very difficult choice to make. In short, If you are tired of the mindless shooters, hack-and-slashers and games that throw nothing but cheap thrills your way, you owe it to yourself to at least rent this title. It isn't an action game, it's not an adventure game, it's really not like anything else on the market, but it features a story that will have you hooked from brutal start to amazing finish, emotionally charged characters, some of the best voice work I've ever seen, great music, and a ton of extras. The only complaint I can muster are the graphics (which, while ugly, suit the game in a grim, grainy type of way that will remind you of silent hill). This is the form of media that finially bridges the gap between game and movie, and you owe it to yourself to witness Indigo Prophecy. ...more info
  • Boring
    This game was great when it first came out, but it does not hold up today....more info
  • Action or Story?
    If you like playing games for the story then you will like this game, but if your a looking for action you will be disappointed.

    For the most part you control the story, whatever you do will have a consequence good or bad. If you die you can let the game end there or load and try again.

    Through out the game you will play as four characters, a man who was possesed and murdered another man, and two cops who are on his trail. Everywhere in the game there will be minigames, that can be a bit redundant, but are fun just the same.

    So if you're into story like games you might want to look into this one.


    ...more info
  • You just might be surprised
    This game offers a new cinematic approach to it's gameplay. And I must say it deliveres a truly orignal gaming experience. As a very picky video game buyer, it's not too often I find a game that lives up to the hype, so when a sleeper title like this comes along it's always a joy. I hope that more titles like this come along, it would offer a welcome relief from the monotonous and repeatitive titles that we've been overwhelmed with. By no means am I saying this game is without flaw, but comparatively speaking it's worth the investment....more info
  • Pretty Engaging for a game you've heard NOTHING about!
    I walked into my local Hollywood Video store and happened upon Indigo Prophecy. I looked on the back and saw the description that says something about innocent people are being killed...in public...and the police are CLUELESS who the killer is. I was like...CREEEPY! I was into Resident Evil, The Suffering, Silent Hill, Extermination, Half Life. Let's give it a go--

    It turns out it is WELL WORTH PLAYING. The story sucks you in and the next thing you know, you've been playing for 6 hours - hey, it was a Sunday off from work, that's what I TRY to do - nothing! But seriously, you get in the characters' heads and you want the story to unfold, see what happens next. It is totally interactive yet still like a movie. You can even lead the story off in different directions, because you are given up to 4 choices A LOT of what you would like to do next. Most of the action sequences are like that SIMON game from the 80's, red yellow green and blue sequences. Sometimes they can catch you off guard and be a little difficult, but my heart started pumping because the story's action sequences are that good, like I keep saying, it gets you into the game.

    The only downfalls are probably that it isn't QUITE as creepy as the first part of the game lets on, and the graphics aren't God of War over the top awesome. DEFINITELY WORTH A PLAY THROUGH anyways. If you like it as much as I did, shell out a half day's pay!

    ...more info
  • One of the creepiest and most well written games you'll ever play
    Indigo Prophecy is one of those surprisingly great and terribly underrated and unnoticed games that come along every now and then. Despite it's low-res graphics and textures, Indigo Prophecy features an incredibly dark and gloomy atmosphere thanks to some creepy and bloody cinematics, as well as one of the most well written and original stories you will ever find in a video game. From it's opening cinematic, which will stick in your head for quite some time, you control Lucas Kane; a seemingly normal guy who doesn't seem to recall that he just violently murdered a man. As you progress through the game, you will be introduced to Detectives Valenti and Miles, of whom you will also control as everyone involved is on the course of a collision that will feature many events you won't see coming, and plenty of twists as well. What really makes Indigo Prophecy is the fact that the choices you make really do effect later outcomes. The game has no linear feel to it at all as cause and effect have never had this kind of impact on a game in, well, ever. As you play through the game, you will also participate in mundane tasks to boot, much like playing the original Shenmue from years ago. There's also some inventive elements in the game's core gameplay in terms of action mechanics; taking advantage of the controler's analog sticks as well as your reflexes. The game however, does have it's share of drawbacks, most notably being the game's graphics engine. Nearly every character you encounter moves and reacts in the same caricatural way, while their features (faces, clothing) are all so low-res that it occasionally looks kind of ugly to look at. It's not that bad throughout most of the game, but it does have it's noticable moments nonetheless. Other than that and some plot holes, the only other real downside to Indigo Prophecy is the game's somewhat schizo camera that at times has a mind of it's own. Those are the only real flaws in a game that features superb storytelling, wonderful voice acting, an ultra eerie environment, and some inventive gameplay; so all together the game is a different and worthwhile experience. All in all, if you missed out on Indigo Prophecy when it was first released, now is the time to pick it up. It's one of the best and most original third party games made for the PS2, and it's one of the most memorable to boot....more info
  • What a ripoff, the ending is utter dung
    Starts off great. Truly unique. But then of course Atari flatout stole the second half of the game directly from the Matrix. The story is pitiful, truly pathetic. It explains nothing and is full of contradictions and absurdities. Just stay away from it. ...more info
  • Epic and Unforgettable
    This game is absolutely one of my FAVORITE games.
    -The plot is extremely submersible, and you can't help but feel like you're in a movie creating your own storyline.
    -The intertwining storyline of this game is extremely heart felt. For me, it tugged at my heartstrings and made me fall in love with the characters.
    -The game play is purely unique; it's a nice break from the most common game play.
    -This game definitely has replay value since there are multiple, different choices to be made that will advance the storyline in it's own, unique way.

    In my opinion, this game is a must-play for any gamer to broaden their game repertoire. ...more info
  • A good idea, but it needs a lot of work
    First off, I should praise whoever made this game because it's certainly different, especially among adventure games. For this, I'm willing to cut them a bit of slack. Despite what I say below, the game is pretty fun, if you like adventure games. The story is decent, and the character models (especially the faces) and voice acting are pretty good.

    The basic idea of the game is that you're playing in almost an interactive movie, playing as four main characters throughout the game, trying to unravel the mystery of a bunch of bizarre, grizzly, and random murders. Very small details, such as answering the phone or climbing a fence, are interactive and supposed to feel seemless so one can immerse oneself in the game. Further, the choices you make affect the outcome of the story.

    There are very few pure cutscenes, most requiring at least a small degree of interaction. This idea is interesting, and works well for the smaller stuff, but the implementation needs a lot of work in my opinion. The "action" sequences generally require two forms of interaction, either mashing buttons alternately, or moving the analog joysticks to match colored indicators on the screen. I find the latter to be the most problematic. It's obvious that the idea is for the interaction to be intuitive and unobstructive, so one can focus on and feel a part of the story. However, this results in the colored circles being too dim in many circumstances and one is forced to stare at them, and miss what is actually happening in the game. It's not that difficult, but takes away from the fun.

    You actually spend relatively little time moving your character around, but the controls are clunky. It sort of feels like the first Resident Evil game, when 3D environments were very new, and developers hadn't yet got the feel right. Further, the camera angles change change at inopportune times and it's somewhat easy to get disoriented. Thankfully, there are only a few times that you need to move under pressure, but it's a pain when you do. There are two sequences when you play as a kid on a military base, which to me are absolutely annoying, in part due to the weak controls.

    My final complaint is that sometimes, when you fail to meet an objective, it must reload your saved game and load data from the disc, which can take 10 or 15 seconds. It doesn't sound like much, but it adds up when you're trying to figure out what do initially, such as during the military base scenes.

    Despite all this, it is pretty fun and interesting. I think it's worth $10 or $15 for a used copy, and you can easily beat it in a weekend. Probably what frustrated me the most was that it didn't live up to its potential. The developers have some good ideas; maybe next time they'll get it right....more info
  • Do and say what you want!
    Indigo Prophecy is in some ways a very innovative adventure game, and in other ways, extremely old fashioned with regards to the devices it puts you up against to get you through the story. Luckily, the game as a whole survives the weird amalgam of new and old school, and makes for an intrigueing and exciting experience.

    The story is what makes the game stand out the most, though. You play as the hero Lucas Kane, who suddenly finds himslef commiting a brutal murder while seemingly under some kind of possession. It's up to you to figure out what made you (him?) do it, which involves evading the police and gaining the trust of people who can provide clues to unlocking the mystery. Gameplay is different to most 3rd person adventures I have played. You can control your character movements, but all actions other than moving around can only be performed when you see an icon on your screen that relates to a certain "hotspot" you have found. Opening a door, using the bathroom and pouring a drink are probably not the most exciting things you can do in a videogame, but they all have to be done in this one, and you do need to get comfortable with the quick response controls because when the tension rises, you have to start making some pretty sharp decisions. The best parts of the game are the bits where you have a crisis situation suddenly develop, such as suspicious police knocking at your door, or a pitch-dark basement crawling with escaped lunatics to escape from, and you need to think fast as well as control what your character does, often with an onscreen timer counting down on the time you have left. I enjoyed these sequences a lot, and you really do get the outcome you deserve based on the decisions you make in those vital seconds. This time-attack approach is also applied to many question and answer conversations with other characters...to get the most out of some encounters you must think quickly and choose appropriate questions (or responses ) from a limited choice before a timer runs out. This can be fun too, and as you can imagine, outcomes vary considerable based on your judgement.

    At other times, a different control scheme comes into play. At certain critical moments, the screen will present you with pictoral representations of directional commands that you must apply with both the left and right analogue sticks, to ensure the best outcome to a sequence. This could be Lucas taking flight from mysterious apparitions, or just playing his guitar tunefully enough to win back his estranged girlfriend. The on screen prompts can be quite punishing, as they invariably get faster and more complex as an action sequence nears its conclusion. Sometimes you are even told to repeatedly mash two buttons as fast as you can to perform some strenuous task such as lifting something very heavy - see what I mean about old school? All good finger-aching fun, though.

    The look of the game is fairly polished, although the graphics are not incredibly detailed, but the atmoshphere is quite impressive. The characters are particularly well rounded, with good looking and well animated faces. Lucas makes an effective and realistic hero, and he's not the only playable character. You also get equal playing time with two police officers, Carla and Tyler. All three of these main characters have subtle personality traits and distinct emotions that make them really come alive. The voiceover work in the game is excellent, and there is a lot of it, as all conversations are spoken in full by the voice actors, and they do really good jobs.

    I've enjoyed the experience of Indigo Prophecy so much I don't really want to draw attention to any flaws, but I think it would be positive to point them out as the game overall is so effective. Firstly the movement control for the characters is problematic. This is because the in-game camera is totally fluid, so it's constantly swooping around and changing viewpoint, which means your control over the direction you want to head in is continually and repeatedly undermined. In timed sequences (such as a flashback where the young Lucas must quickly find three boys hiding in a dangerous building before it explodes), this movement handicap is a hazard that can potentially ruin the mission for you. Secondly, the action sequences where you must move both analogue sticks in the directions flashing up on screen are some of the most exciting sections of the story...but you can't possibly watch the drama unfolding as your concentration has to stay glued firmly to the on-screen prompts so as not to muck up the sequence you have to follow. I only have a vague recollection of a very striking sequence in which Lucas' apartment literally disintegrates around him, because I was staring at coloured dots and trying to keep him alive, and I could not afford to blink and miss a single one. For the record, game designers, please don't show the best visuals in the game at a time when the players attention will be totally wrapped up in watching something else! A better idea would have been to run a "wait for it" visual sequence under the button pressing promtps, and then show the unfolding visuals as a reward.

    My last point is rather more of a niggle - throughout the game, you switch between playing as Lucas, and the two police officers Carla and Tyler - yet your motivations for playing them are in direct opposotion to each other! As Lucas you must evade the police, and as Carla or Tyler you must track Lucas down and catch him. Yet whenever you play as either party, you are expected to play your hardest to make that character succeed. This seems most nonsensical in one sequence when, playing as Lucas, you must hide in an apartment as Tyler searches it. If you are found it's game over - yet from Tyler's point of view this would count as a victory. I found this very odd. I suppose the idea is to keep both parties heading forwards, but on a parallel course, so that the mystery can be fully unravelled before Lucas is wrongfully incarcerated by the law. I guess it doesn't ruin the game, and as the characters were all so well crafted, I did want them ALL to succeed, so I always appreciated victories on both sides. Even the rather salacious ones like helping Tyler's attempts to get some lovin' with his girlfriend, which shows the lighter side of the developers intentions.

    I think Indigo Prophecy is a success, most obviously because I found it very hard to switch off every time I started playing, and if the few control issues are fixed, I would really relish playing a sequel. The storyline does take increasingly bizarre turns towards then end, and the pay-off is not as epic or rewarding as the mystery-filled early stages might have promised. Even so, with a "choose your own adventure" game like this, there's always replay value if you think you could have made better choices along the way, and I'm definitely glad I tried it.
    ...more info
  • Neat idea, but...
    ...it just doesn't translate very well into a game. It was brave of the developers to do a game with a movie-style plot that flows like a movie and you actually control how successful someone performs an action, or whether someone asks this question or that. But ultimately, the plot is shoddy at best, the dialogue on par with George Lucas' recent work, and you can't see much of anything because you have to play games of Simon to advance the plot.

    I tried to make the most of it, I really did. Maybe it was too ambitious, maybe it need to be better written. But that's my take on it....more info
  • Different than I was expecting...but in a good way.
    I would like to point out, before we go any further, that I am a huge Silent Hill fan and I purchased this game solely based on the fact that it seemed a lot like my favorite series. It isn't much like Silent Hill at all, but now that I've played it all the way through, I am not disappointed in that at all.

    It begins much like any survival horror game. You wake up, and discover that, oh no, you've killed someone. And why have you done this? You have absolutely no idea. And that isn't the worst part. You spend the rest of the game (or at least the next two-thirds of the game) covering for what you've done. Of course, you'd love to look into, say, the reason why you committed this crime, but much of your time is spent running from the police, hiding evidence and so forth.

    This is where the game gets creative. You not only play your main character, Lucas Kane, but you also control the two detectives who are responsible for catching you and tossing you in the nearest prison, or rather, mental institution. I found this fun, especially since I knew exactly where I had hidden all the evidence, although I think I kind of screwed myself in this one part while making a composite sketch of the murderer (me). I made it exact, and then when one of the detectives came to question me, he knew exactly who I was.

    It's all in the little details, you see. Every action, and I mean EVERY action makes a significant difference in what happens to all of your characters.

    And then, there's your mental health, a very important factor that is reminiscent of the same feature from Eternal Darkness, although it isn't nearly so integral. All of your characters are stressed out, especially Lucas, who can't seem to get a grip on reality ever since he became a murderer. It's all the psychic visions, I think, but he seemed like an unstable guy to begin with. Just keep all your characters as calm as you can. Give them water. Let them sit down for a second. There's no need to rush...unless your being timed, which you usually are.

    The gameplay itself is innovative, and I have to say that overall I approve of the new techniques that were explored. You do move your characters with the classical analog, pick up items and move things around in much the same manner as any other action oriented game, but there's a lot more that you'll have to become familiar with if you want to make it past the first scenario. I strongly suggest that all players, even the most seasoned, make use of the convenient tutorial offered at the beginning of the game. Now, even I was hesitant to use this feature, but trust me. I was so glad that I did.

    You never truly have to fight your boss battles. The game uses a strange sort of Simon Says system by placing two dials in the center of the screen. You move your analog sticks up, down, left, or right, to mimick the flashing lights, and, presto! Your character survives, dodges, jumps out of the way, or does whatever it is he has to do in order to not die. It simplifies the gameplay immensely, and the patterns never become too complex or too quick to follow. It's almost like watching a weird movie.

    Another less innovative but still mentionable facet is yet another creative use of the right analog stick. You move it according to the choices presented to you at the top of the sceen in a conversation, interrogation, ect. You are also timed, so move the stick quickly, or the game will choose your answer or question for you, and usually it picks the most suspicious or useless choice available. You'll also use this to do things like climb, open doors, sit down, turn on computers, look at stuff...yeah. It's real important, but it never varies, and you will get very used to it.

    Now, here are the downpoints, and these are only the things that stick out to me after having beaten it. Firstly, while I love the idea of making the action sequences based on your movement of the analog stick, I rarely got to see what was going on with my characters in moments when I was having to copy the commands being shown. The problem is in two parts. You have to copy the patterns in a timely manner, and depending on how quickly you repeat them determines whether you pass or fail. So I am heavily concentrating on watching the pattern and executing it through my two analog sticks. Meanwhile, all the action is happening but I'm too busy to watch. This wouldn't have been such a big deal, but you only have to do the analog controlling DURING the most important and exciting scenes in the game. And the second part? The dials are right in the center of the screen! Even if I did want to look up for a split second to watch my character act out what I told him to do, there's these two big dials right over all the action.

    The second downpoint isn't nearly so important as the first, but it is worth mentioning. I bought the game from my work, around four o'clock in the afternoon, and I immediately went home and played it, until about midnight. I woke up the next morning, played on the computer for awhile, and then picked the game back up around three pm. It is now 7:20 pm, and I am writing this review. I just wish that it had been a little longer. This isn't to say that the plot is short or boring. Trust me, it isn't. The game that I started to play in the very beginning almost seems like a completely different game than the one I finished. Major character development, and a plotline worthy of an eighty hour RPG. I was HOOKED. I could barely put it down to go to sleep, and even the most frustrating parts didn't chase me away for a break. I cared about Lucas Kane.

    Overall, I would definitely tell you to buy this game if you are at all interested in doing so. The game gets mildly frustrating at times, especially when you realize that you have to play each and every scene over and over again until you get it right, but even in that there is some fun. You never run out of replays, so you have as many opportunities as you need to become familiar with your surrounding. The game is never boring, and even though I missed all the good parts because I was too busy making them happen, you unlock every scene in the bonus features when you beat the game. So I've already watched everything I missed.

    And just so you know, there is an opportunity to make your characters woohoo (sim language: sex!) But only one, so good luck finding it! It's relatively hard to miss, but I bet you'll never guess which characters.

    And a side note to all of you who hate timed missions.This game is full of them, but fear not, for they are all easy enough to be completed in a few tries, and you are rarely forced to watch the same dialogue over and over again. I've had a deep seated fear of time based gameplay ever since FF8, and Indigo Prophecy has helped me admit to my fears, which is the first step towards recovery. Tom Clancy, fear me! I am no longer afraid!
    ...more info
  • The prophecy, unleashed!
    Creative and unique! I applaud Atari for their efforts! This game has style and innovative gameplay.

    As many of you have read from previous reviewers, Lucas Kane starts in a bathroom at a local diner in NYC and kills an older man, not knowing why he would commit such a crime. You take over at this point. Choices you make are crucial to the outcome of certain instances. Even more difficult, you have to choose what to do within seconds after a question is posed to you. This actually gives the realism of the game though. If you were a killer and trying to avoid getting caught and a question is asked, you have to give quick answers or suspicions will be raised. Every decision or action you do, can be the difference of you getting caught or buying more time to figure out why this has happened to you, which is the ultimate goal. Even more entertaining, you sometimes actually have to tell the truth in some instances or lie in others to keep the game going. I won't say which ones are which, but you never know when to lie or tell the truth. You really better be ready to think like a killer in this one!

    You play 4 different roles in the game. Lucas, Carla, Tyler, and Lucas's Brother, the minister (I forgot his name). The first three being more prominent. It may seem a bit confusing to play four characters in a game, but you soon realize that it is creatively placed together. Choosing actions for each character to keep their morale up so they don't go down the path of despair. Drink water, eat pizza, use the restroom, listen to music, call a friend on the phone, watch tv (this can make you feel better OR worse, so beware.), work out, play a guitar (the songs sound quite good, by the way), punch a body bag, play basketball, spar in a ring against a co-worker, etc. Maintain their level of sanity, or else!

    The mini-games throughout are quite unique. The "simon" method, as I like to call it, is used during cut scenes. It advises you rightbefore you start one to "Get Ready", but I would not advise putting the controller down while playing. You never know when you have to start this mode and a split second can change the outcome of that cut scene. The fact that this mode was even entered is quite creative. It still lets you be in the game, so to speak, so that you don't find yourself just sitting there watching. They place the "mini-simons (right analog and left analog)" in the direct middle of the screen so as to attempt to not let you miss any of the action. Once you get the hang of it, you will be fine. It can be confusing when you first try it. You definitely want to go through to tutorial before starting the game. This will give you a bit of practice to get the hang of it.

    There are two cut scenes that I found to be awe inspiring. The one where Lucas is about to be arrested and goes NEO (the Matrix) on them, and the cut scene in Lucas's apartment when the spirits enter and rip his place to shreds. My heart was literally pounding. Mainly because of the "simon" parts trying to dodge everything and stay alive. These two scenes are truly awesome in their own right.

    They even place playable scenes when Lucas was a child. You will find him daydreaming and it cuts back in time giving the cinematic feel to it. Then from there you have challenges to meet as well or it will also affect your morale.

    All in all, this is a great game. The graphics could have been a tad better, but it does not take away from what was accomplished here. I started playing it on Thanksgiving and could not put it down. I have yet to finish it due to my work schedule, but plan on finishing it soon. I'm sure I am near the end. Overall, I probably played about 8-9 hours straight on that day. Very addictive game. It keeps you hooked so you will want to see what happens next. I would highly recommend this game and hope that Atari releases a sequel, hopefully using the same characters since sequels to movies usually bring the previous characters back (providing they didn't die in the first movie).

    ...more info
  • Great concept but over rated game.
    Well first off to play this game is totally unique which is the games biggest plus but if your looking for a long lasting challenge then this game isn't for you since I only bought Indigo Prophecy (or Fahrenheit as it is called here in the UK) Thursday and completed it Friday with a pretty poor two endings with the only real difference between the two being a few lines of dialogue and the background and the bonus material isn't that impressive and the only challenge I found in the game at all is simple reflex work with little to or zero thought involved.

    The good news is that the ending does hint at a sequel which would be good since the impression I got is that Indigo Prophecy was more of an experiment then an all out game and hopefully another installment is made which is more challenging then the first with a more concrete plot, the sudden love story here is totally out of the blue and the final quarter of the plot felt totally rushed.

    My advice to people buying Indigo Prophecy based on the reviews here or else where is don't beleive the hype or you may be very let down....more info

 

 
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