Prince of Persia: Two Thrones picks up the incredible action and adventure of the series with an all-new chapter. The Prince has returned from his adventures with his love, Kaileena. Instead of the peace that he longs for, he finds his homeland ravaged by war and the kingdom turned against him. The Prince is captured and Kaileena has no choice but to sacrifice herself and unleash the Sands of Time to save him. Now a fugitive, the Prince discovers that past battles have given rise to a deadly Dark Prince, whose spirit gradually possesses him.
Play and master two distinct characters, the Prince and the Dark Prince -- wield the powers and weapons of two master warriors with different combat styles, attitudes, and histories
The expanded Free-Form Fighting system lets you choose the way you kill - Strangle enemies from afar, use a new stealth art to inflict surprise decapitations -- and much more
Dominate enemies on the perilous rooftops, dodge through chaotic streets, and ambush pursuers in dark underground passageways
Manipulate time to surprise enemies, using all-new Sands Of Time properties
Action combat, agility and story-driven puzzles are blended together for a rich gaming experience
really great game, not as good as warrior within though. hmmm... well this game, like the others, was wonderful, in my opinion... I had alot of fun playing it, there were a few complaints i had, but of course i will get to those...
STORY - Ok, so the prince is returning home with the princess of time or whatever, and they see that his home has been ransacked, by who? you'll be shocked when you see! Anyways, the story turns into pretty much the same story it always is... run around killing stuff & solving problems until you reach your final destination!
CHARACTERS - well, you get 2 characters wrapped up into one... You get the prince, AND the dark prince... of course the prince is pretty much the same... but the dark prince... he is about the same except he can attack with this chain that he has stuck in his arm, and he slowly dies over time, but you can refill his life by picking up sands. he has some cool things too like chain swinging from poles.
WEAPONS - same as always, except for the new addition of the chain as the dark prince. and of course the new "quick kill" system is pretty awesome... when you sneak up behind an enemy or fall from above them you can start a quick kill sequence, which is great!!!
GAMEPLAY/CONTROLS - the controls are about the same, aside from slight add-ons such as the quick kills or the new wall jump pads... the game play is great, AS ALWAYS. oh, i almost forgot! you get to drive a chariot in this one! fun stuff!
COMPLAINTS - first off, the enemies are just too easy to kill... they are the same ones from the other games, except for the sewer monster things... BORING!!! and it seems like these new "wall jump pads" were just randomly thrown in there... along with half of the rest of your surroundings... like, SERIOUSLY, who would actually build a city like they did in this game?! i mean, it doesnt matter all that much because it makes the game more fun, but for the storyline it makes it wierd...
so, overall it was a blast to play, and i would suggest getting it if you love prince of persia games... its pretty easy compared to Warrior Within (which is my favorite)....more info
Couldn't stand it. I sold this game quick and in a hurry. It was the first prince of Persia game Id ever played so I wasn't real sure what was going on in the first place. And after falling off walls to my deaths over and over and over again I started getting soooo annoyed! This game is horrible! Dont buy it!...more info
Prince of Persia: The best of the Three This game is the best PS2 game I have played in a long time. It has a new feature where you play as the Dark Prince. Like the sand wraith in Warrior Within, this mode also eats away your life until you collect sands where it regenerates. Another new feature is the speed kill. When you sneak behind an enemy you activate it and instantly kill him with a variety of kills for each enemy. Like any POP game this game emphazizes the free-form combat style. A very interesting plot with a little romance in it too. Beware of the secret ending (remeber the vizier?) ...more info
Amazing gameplay, minor flaws but no set back Great graphics, grusom gameplay, compelling story, sexy farah and kaileena, free form fighting, amazing acrobatics, every detail gets better. Nothing less from the prince of persia series, having said this game creates many comments
The pros: This is prob what makes this game the best of the three, the dark prince with the dagger tail(a razored chain with devestating reach and damage). The dagger tail is prob the funnest damn thing ive done. Also there is stealth kill. There is no doubt that the two thrones is challenging and stealth kills are fun because u mutalate there body with a reflex skill .
Cons: blood level. In the beggining there is moderate blood but no gore. Then all of a sudden, there is gore but no blood, just yellow light and sand. I no ur fighting sand creatures but in warrior within, when u cut som1's head off, blood sived and gushed out and then sand, that would make this game 5 out of 5. Also u get the dagger of time from the first POP, i no u need it to use sand powers and stealth kills but would u rather have sword and sword or dagger and sword. THINK ABOUT IT...more info
Great with some detracting flaws This game has excellent and innovative game play if not for some flaws:
1. It is too difficult about mid-way through
2. Never developed online play
The graphics and gameplay are really excellent otherwise. Hopefully, the nnext gen version for PS3 will have online and be a bit more forgiving....more info
it was good but it could have been better i really enjoyed this game but its only fun to pass it like two times.i passed it for the first time in like ten hours!!!!i was very dissapointed how short this game was the second prince of persia game was much MUCH longer.Now the pros of this game:it is really fun to play as the dark prince and the new stealth kills really puts something new for the game and the chariot racing was amazing but there are alot more cons.the cons:the graphics seemed to get worse and the game looks alot worse,it was a short game,the final boss was very easy and you cant choose which prince gets to suceed(you know what i mean if you own the game)i really dont know why the game is mature because there isnt intense violence not alot of blood and no nudity!!!!overall the game is good stuff but you should wait till is a lower price...more info
OH MY GOD Its so much fun and so unexcpecting what will happen I'm speechless...more info
Not as fun as Warrior Within. I have a list of the pros and cons for this game.
First things first, the story line. Besides coming back from the island of time where at all does warrior within come in on this game. Woop dee doo he mentions 2 things about the island, that is so lame. I am a huge fan of the Warrior within game and this was just dissapointing. In the warrior within the game enviorment seemed to flow with the game as you went through, like it has always been there. In 2 thrones however, did ubisoft put in a few fake jumps? Cuzz I dont think that they put in 37 walls together for the wall jump then slide down just for this game, kinda lame. Next the prince, sorry that I havnt played the sands of time yet but did the prince go through pueberty in this game, hi voice changes a few times in the game,I prefer the voice for warrior within, and what happened to the adrenaline I got from the warrior within? Where did that prince go?
Now about this dark prince. Sure hes extremely cool and hes got distance as a huge advantage but comon, why cant you have just have a one-hit-then-your-done amount of health like the sand wraith has in warrior within before he dies. Its almost like your being timed to do everything with him. And these blocks, why did ubisoft put those blocks in? It seems kinda pointless to put those in. I doubt that the original people who live there actually have those there. Now I did like the free form fighting that they kept but it is repetative. Grap, flip over enemy, wack with sword a few times then repeat. Next the boss battles, I liked the boss battle with the lady but her moves are exactly like shadees in warrior within, sure she has new moves but the combat style they share and the sword and axe guy are nearly impossible to beat unless you already know wut to do, and then theres that huge 20 foot guy with no bottom jaw, every boss battle involves strategy, I hate that, if I wanted strategy I would have kept to final fantasy, I expected too much from this game as I see.
So heres my scores: from 1 to 10
Fighting system: 3
Playback feature(reasons for playing again)
Voice over to match lip movement:2
New features not in other games in saga:10
New dark prince:10(hes a natural billy bad ass)
That sweet daggertail:10
Thats all. I rate on a lot of aspects of the game as you can see....more info
Not worth the money!!
First and foremost, the biggest flaw is that the game as a whole is ridiculously short. At $49.99, I shouldn't have been able to beat it in 10 hours. Fans of The Warrior Within shouldn't waste their time. The Warrior Within sharpened gamers ability with ruthless puzzles, difficult traps, unobvious paths, and of course the unforgiving Dahaka chases. It was long; you had to backtrack, and you weren't always sure you were going the right way. The Two Thrones basically told you where to go and how to do it, and I rarely ever had to rewind or freeze time to get past a puzzle.
As far as calling The Warrior Within "too dark", you're nuts. In the era of God of War, Devil May Cry, and Resident Evil, you're actually complaining about a game being too dark? The Warrior Within was perfect because of its dark side and high difficulty. You were in a freakin' cave-like old castle!
The boss battles are WEAK - especially the final one. And the "Dark Prince" himself is very weak. He wasn't important enough to be on the over of the box. Seems Ubisoft was trying to create the Dahaka-like tension from Warrior Within but simply ended up with more predictable, easy, boring puzzles.
The Two Thrones should at BEST earn a score of 7.8 out of 10 - maybe.
Don't believe the hype, those commercials on TV show cut scenes that aren't even in the game. Can we get a do-over?
too short This game was a very good game. It has some amazaing gameplay aspects to it. The speed kills are very cool and give another sweet aspect to the game. Overall the game is just too short and they have un needed objects. Not enough traps througout the game. It's pretty much straight forward. Empty hallways to just run through and the life upgrade traps were a piece of cake.
The bosses in the game were somewhat difficult except for the final battle against the vasir. Some of the mini-bosses were harder to beat than him.
One other aspect of the game that i did not like was the sword that you get from your father. With this sword there is no reason to try and be sneaky and get speed kills because it kills every enemy with one hit. Come on ubi-soft make the game a little more challenging.
Overall i think that this game comes nowhere near as good as Warrior Within. I beat Two Thrones in about 10 hours. Warrior Within took several days. There are not enough traps and the puzzles are way too easy in this game. I would recomend borrowing it from a friend and not buying it yourself. Wait till the price goes down....more info
Best Game of the Year Prince of Persia: The Two Thrones deserves five stars: as expected, the graphics, gameplay, and storyline are all great and more than what you would expect from most other games. Some parts of the game remind you of the first two in the trilogy, but there are also some new gameplay added into it, such as the Speed Kill system and chariot races. In my opinion, PoP: TTT is definitely one of the best games of the year, and I think that all fans of the series would agree. ...more info
Great game! This game is difficult in a lot of scenes but if you take your time to analyze the situation and remember what options the prince has you can figure out all scenes in time.
There are graphic scenes of whipping, beating, killing and blood so keep this one to the older kids.
I spent so much time playing this game and can't wait to get the next one. Very exciting and worth the buy....more info
Good, but not for the casual gamer! Prince of Persia:The Two Thrones overall is a good game. You definitely get your time out of it. Not that it's the longest game ever made, but some spots are just so tough. Too tough in fact.
Graphics(4 out of 5): The graphics in this game are very solid. The entire game has a nice finished look that really puts you inside the game. The movements of the prince are very fluid and lifelike, just as in the past outings.
Audio (5 out of 5): The audio is outstanding. It doesn't let you down on any level. The voice acting is very good and professionaly done. The Prince still sounds like a wuss, but you should be used to that by now. Ubisoft was smart enough to steer clear of the inapropriate heavy metal soundtrack that was in the last game and have gone back to the middle eastern orchestration that the first game did so well.
Gameplay (3 out of 5): Now here is where some of the problems come in. This is a really fun game to play and offers hours of adventure and puzzle solving. In this edition of the game you not only get to play the Prince, but you also play as a sort of evil twin when taken control of by the sands. Playing as the prince is still standard fare, but when you play as the evil twin (still fighting for the good of the people of course) the fighting technique is more God of War than standard Prince. This adds a nice touch to the gameplay and you really enjoy using the added powers and weapons. Also when you play as the evil twin, you are on a timeclock and have to complete the task before the sands run out. This adds an immediacy to the task at hand, but the challenge makes it that much more fun.
Now we can tackle the problems. Prince suffers from the same problems the previous games did. Mainly being some of the outlandish points of view it makes you play through occassionaly. You're moving along great, then suddenly you have to do something from a jacked up distant side view that makes the character almost impossible to control with any precision. Why they continue to do this, for the life of me I will never understand! It's not as bad in the past games due to the fact that they now let you get a wideangle view at certain points of the game, but it is still completely unnecesary. Why don't they take a clue from fellow lablemate Sam Fisher, who has the best controls of any video game character in history as far as I'm concerned.
Then there's one more problem. A really big one, so big in fact that it's two problems in one. THE DREADED TWIN BOSS BATTLE! About 3/4 through the game you have to go against twin bosses. One yields a sword and one yeilds an axe. I swear this was one of the hardest boss battles I have ever played and I'm no noob by any means. When you go against these guys the designers basically take away all of your combo moves and the fight turns more into strategy then thrashing. But a strategy that is so hard it took me two days to win this fight. I almost threw my controller against the wall more times than I care to remember. I swear I was giving up on the game when I said one more time and finally beat them. The designers just made this fight too hard, especially for casual gamers. And I know unless you are truly dedicated, you are not going to stick around to win this fight. Go to any Prince message board on the net and you will see the majority of topics are about how to win this fight.
So overall, this is a fun and challenging game. But at times too challenging and that always takes the fun out of it. That's why game designers put skill levels on a game, so people can get through a game no matter what skill level they are playing at and still have a good gaming experience. Because of the tough battle in this game, I would in no way recomend it to the casual gamer. Only the hardest of the hard core. I mean after you finally win the battle you do have a sense of accomplishment, but you're too angry to enjoy it!...more info
LOVED IT!!! (Very Good Review, Short and To the Point) I personally liked this game much better than "Warrior Within" and this is why.
I loved Warrior Within, but it does get pretty repeatitive after awhile don't you think, so it got kind of boring towards the end.
In "Two Thrones" you get all the action of "Warrior Within" and some. The Puzzles are better, and I like the way they added the Sniping part to the game. It makes the game funner, and timing for the puzzles makes it more challenging if you don't want to get caught by your ememy. This game also isn't repeatitive.
The only Con is that its a little shorter....more info
One-fourth fun adventure, three-fourths frustrating action The Sands of Time was perhaps the best adventure game in console history, and one of my favorite games of all time. The Warrior Within was an attempt to cash on in the prestige of Sands of Time by making an action game with the PoP name and interface, with mixed results. The Two Thrones tries to solve many of the Warrior Within minor problems, but in the end, is probably the worst of the three.
First the good. The Prince of Persia series offers the best atmosphere and jumping mechanics in video gaming history. There is nothing more satisfying that moving from one part of the palace to another. The jumps are intuitive, and the scenery is just plain amazing. In this department, it will not dissapoint.
Now the bad. First of all, it feels just like Warrior Within, so it doesn't offer anything fresh. I felt like I have already played this game. It's not as fight heavy as Warrior Within, but it's more of an action game than the previous two, which is PoP's worst aspect.
Yes, you do have the some nice puzzles, and occasionally, a huge room or garden that looks amazing. There are places which require thought and adventure. However, out of the twelve hours of gameplay, this barely compromises one fourth of my playing time. I spent more time total on the second chariot race and boss than I did on all the environment puzzles combined. Not because the boss and race and huge, complex missions, but because they designed so that when you fail late, you have to repeat all the beginning stuff over and over. I almost gave up at the end due to this amateurish game design. It's a classic case of extending gameplay without putting any further effort into it. Pure laziness on the game developers' part, and it shows.
The other times are with the Dark Prince or in missions involving traps and blades. Since you play as the Dark Prince, whose powers constantly dwindle, you need to make fast jumps and quick decisions. Often times I got fed up and used a walkthrough, because I couldn't stand progressing a little further, dying, replaying in order to get slight farther, than dying, then do it again and again. It was so boring. The blades and traps and trial and error jumps get ridiculous near the end and mean a lot of deaths and time rewinds, just adding to the frustration
They also added Quick kill, a sort of stealth killing system for an enemy or two that requires exact button mashing timing. Now, this is a nice idea, but is so finicky and annoying that I just gave up and started killing as normal. Sure, there is much less fighting in the game in general, but the annoyance factor is still there.
Finally, you have boring bosses and repetitive mini-games like chariot races that bore you be it's mediocrity, and frustrate you through it's constant replaying of the earlier part of the fight or race.
This series is trying to be an action series, betraying the bold, yet amazing risk that was the Sands of Time. It may be fun for many quick fingered action game lovers out there, but as a player who values atmosphere and thought more than button tapping accuracy, this may be my last Prince of Persia game.
Sands of Time like puzzles
Same PoP interface
Same great graphics
Better music than Warrior Within
Uneven save points
Very tiring near the end
Quick kill is too finicky
Bosses require repetition
Pitch black lighting
Like every other action game out there
Dark Prince is terrible
No reverse Y-axis for the camera
Cliched boss, story, etc.
Boring Gameplay/Strategy I must agree with others on here who gave it a bad review. The game play design is atrocious. I spent hours trying to get him to go over walls and jump zig zag across pits. And even if he falls a few feet, he dies. Isn't the point of a supernatural hero supposed to be they are a *little* more durable than regular mortals? I've gone back to playing God of War over again instead of messing with this anymore....more info
Prince of Persia: One of the best games of the year I enjoyed this game very much. I have not a chance to play either of the first two, but picked up this game and was surprised on how much I liked it. I am now itching to get the first two. What I like most about the game is the dark prince, he has more moves and is more powerful than the prince. He also has a need to be constantly feed to maintain his strength. It is definitely worth picking up this game....more info
A fitting conclusion The Prince returns in the third, and most possibly, final instalment of the Prince of Persia saga, and this time, we've a double dose of him. Yes, the Prince is back with a split personality, which, despite sounding a little depressing, is actually quite a good idea. For one, you'll get to become more powerful when you're playing as the Dark Prince, and you'll also get to execute some moves and weapons that are not available when you're just the, er, usual Prince. This reduces the repetition that usually comes with playing a game with the same character throughout. Of course, the idea of alternating between two characters (as seen recently in Ultimate Spider-Man) isn't new, but the idea of alternating between two characters trapped in essentially the same character is quite an ingenious one.
The story in The Two Thrones begins after the events of Warrior Within, the second part of the trilogy. Now, if you didn't manage to unlock the alternative (and officially "real") ending in that game, you'll probably find the plot in The Two Thrones a little baffling. Anyhow, it goes that the Prince, upon returning to his native land, quickly finds himself back in trouble again. A familiar foe from the first instalment of the series returns to haunt him. his new lover is killed, and his kingdom is under siege. So begins another journey of jumping, running along the wall, swinging from bar to bar, rolling under trap doors, and the likes, just to free the clutches of fate once again.
Needless to say, the environmental puzzles that basically define the Prince of Persia series are once again a major feature of this game. And just like the previous instalments, these puzzles are rather straight forward, especially with the help of the frequent "glance-of-the-area" camera hint. Still, it's great doing all these again, simply because they're fun. Failing to solve a puzzle successfully is usually a problem with pressing the wrong commands instead of not figuring out what to do. This is more evident in the PC version of the game, as the controls are less conventional than using controllers. The satisfaction of performing a successful acrobatic move could be easily cancelled out by a mistimed jump. Thankfully, as with the earlier versions of the series, you can rewind time with the sands of time, which give you an opportunity to try the challenge again. This is particularly useful since it allows you to restart immediately from where you failed without having to redo the entire level.
The combat system in The Two Thrones has also been further improved. You'll still get to wield two weapons at the same time, and you'll still get to do the cool combos and such. In the case of the Dark Prince, you'll also get a really powerful weapon called the Daggertail, which allows you to lash out at multiple enemies with some degree of venom. You'll even get some new moves to add to the already impressive collection. All these are good. However, the thing that separates the combat system of Warrior Within and The Two Thrones must be the introduction of the "speed kill" element. This basically requires the Prince to sneak up on an enemy and execute a one-kill strike, thus eliminating the need for mindless (and prolonged) fighting.
Performing the speed kill is not as simple as simply tapping a key or button though. When you initiate a speed kill sequence, the game freezes. You'll then need to tap one or more keys or buttons in certain sequences shown on the screen to complete the kill. If you miss a step, the speed kill will fail, and you'll have to fight the enemy as per normal. If you've played God of War, you'll find this oddly familiar, but hey, there's nothing wrong in borrowing an idea if it works for the game.
You may be wondering now how does the Dark Prince concept actually work. Well, you'll begin the game as the Prince, and as the game progresses, you'll soon find the hidden nature of the Prince slowly manifesting. During parts of the game, the Prince will be consumed by his darker self, and will morph into the Dark Prince. Playing as the Dark Prince will no doubt draw comparisons to playing as the Sand Wraith in Warrior Within, since both loses health all the time. Therefore, apart from fighting and solving puzzles using the skills available only as the Dark Prince, you may find yourself trying to find sands to recharge your health constantly when you're playing as him. It isn't a problem when fighting enemies, since dead enemies release more than enough sands to keep you alive. It's a problem when you need to solve a puzzle, since there aren't many sand pots around to replenish your health. This basically means that you'll have to be very quick in finding a way out of the situation. At times, it almost feels like playing a Dahaka chase sequence from Warrior Within. It's really quite stressful, but like the Dahaka sequences, it's also challenging, which should please fans looking for a more than straightforward adventure.
Apart from the acrobatics and combat, The Two Thrones also includes a number of chariot races, which you'll either love or hate. The chariot sequences not only require you to get from point A to point B, but also send enemies towards you when you're trying to get the horses under control. It feels like Burnout at times, only with more aggressive AI trying their best to make sure you fail. In my opinion, the chariot races are even tougher than keeping the Dark Prince alive, so players who're not exactly good at this kind of thing may find this a particularly tough challenge.
Gameplay features aside, the thing that make me sit up and take notice is the return of the humble Prince from The Sands of Time, the inaugural title of the series. Ok, not entirely the first Prince, but it's a good try. In his usual form, the Prince is no longer the arrogant (and at times, corny) bugger who called his enemy "bitch", and who boasted about his fighting skills and everything else under the sky. Many fans of the first game have criticized the warped nature of the Prince from Warrior Within, so it's not really a surprise to see Ubisoft tugging the Prince's leash. Unfortunately, the clock wasn't fully turned back, as the amount of blood and gore appears to have increase in this edition. Slicing your enemy apart and seeing blood spats may not be my cup of tea, but I guess there're people out there who like this kind of things. Nevertheless, it's a still good effort in blending the elements from both The Sands of Time and Warrior Within.
The Two Thrones maintains the graphical standards of the previous titles, even though the graphics do look a little dated. . The characters' movement as also as fluent as before, but what stands out most is still the magnificent background of the various screens. As the camera angle moves around an area before you begin an area, it's hard not to get yourself immerse into the sheer mass of the surroundings. This has been always been a strength of Prince of Persia, and continues to be.
The audio features of this game also live up to its previous standards. The most impressive thing isn't the sound effects or the music though. Rather, it's the internal banter between the Prince and his darker self. At times, it reminded me of the first game, in which the Prince regularly talked to himself. It's also a particularly nice touch to get the original voice actor from the first game to voice the normal Prince. It just makes the proceedings a little more enjoyable. People who don't really enjoy the heavy metal soundtrack from the previous game will also find solace in The Two Thrones - it doesn't feel like a rock concert that much this time round.
All in all, The Two Thrones pretty much wraps up the series on a high, which makes it easy to recommend. The gameplay is as satisfying as ever, and even though it does feels like a case of been there, done that at certain points, it's still an intriguing adventure on the whole. Moreover, you're bound to get a good deal out of this game, since you're getting two Princes for the price of one! Unfortunately, we still don't get to know the Prince's name, which is a shame. But we do get a blast from the past in the form of a fan-favourite, and for supporters of the series, this could just be more than enough. ...more info
A Return To Elegance THE GOOD: Great platforming puzzles return; good characterization and storytelling; lengthy; improved battle sequences and awesome speedkills
THE BAD: Gameplay mechanics feels unpolished and somewhat jerky; some braindead checkpoint decisions; strange random gameplay bugs taint an otherwise enjoyable experience; annoying low volume during CG cut-scenes
I feel Ubisoft sort of tried to make this more of a "truer" sequal to the original than the second game, Warrior Within. This may dissappoint fans of the second game's heftier battles, backtracking, and more violent and bad-ass attitude. Although you must remember that the first game has a greater fanbase, mostly due to the more "charming," almost Disney-esque feel. So while this game is relatively more violent, there isn't much blood, therefore it sort of keeps the younger fans of the first game and gains older fans for this game.
PoP3 follows along the story right after the second game,where the prince is traveling back with Kaileena, the goddess of time, to his homeland of Babylon. Yet Babylon is in ruins, because of the rebirth of the Vizier (the villian from the first game). It starts off with Kaileena being kidnapped and you start your death-defying, platform puzzling adventure from there.
As an adventure game, just like the first, the game is an absolute joy to figure out and play through. The platforming is heavier and much more deadly than the first game, making things feel a lot scarier upon first glance. The camera is still in third-person, and also shifts giving away clues to your next jump or wall-run. The storytelling and characterization is great as well, except for Farrah's new amateurish voice actress.
You will at times transform into the Dark Prince where your health continuously depletes, therefore killing enemies or smashing objects for sand is your only method of survival. While many complain about this, I actually preferred the Dark Prince, as gaining just one sand ball completely refills your health, while as the regular prince you have NO way of refilling health until you reach the next checkpoint.
While the battle system has been beefed up since the first - as your handed a huge assortment of various combos and attacks right at the start of the game - it's somewhat of an unfortunate waste, seeing as how you'll really only need a handful of those battle tricks to kill off your enemies, and the platforming has gone from the first game's "figure-this-out" to more of a basic trial-and-error game. Now, it's not ALWAYS like this, when you have actually figured out the platform puzzle, it's a lot of fun to go through, it's just that since the graphical textures have changed since the first game, the abundance of detail make your next clue pretty hard to spot at points. Battles on the other hand are more to the first game's like as well. They feel more of a break between platforming than intertwined within. Yet there are a few points where this changes, though i'll admit it feels forced, often scripted, and unnecessary. Lastly on the battle-front, there's the speedkill option. Stealthy movement through areas can have you sneaking up behind or on top of foes, and simply pressing 'triangle' will start a speedkill, and from there it's a timed button pressing affair that's really exciting and really keeps things moving quickly. Messing up will mean having to defeat the foes the old fashioned way, which later in the game becomes pretty much a cake walk.
Unfortunately, flaws do arise. The most annoying would be the smoothness of the battle system. While it's great to get lots of new moves, it's irritating how you'll find yourself simply mashing the same buttons and combos over and over. Also, the framerate and hit detection feels unpolished, and you'll often find the prince slow to react. Graphics do the job well, but it's never amazing, and the often jerky framerate and cheap feel makes battling your enemies a lot less realistic and more mechanical.
Don't even get me started on the oddness of the checkpoint system either. At times you'll find yourself playing through what feels like a good half hour, then on your last shred of health, you'll FINALLY reach a checkpoint. Other times, you'll play through one simple platform puzzle, and find another checkpoint immediately. And dying can bring you back pretty far having to play through a section that feels unnecessary, and at times the rewinding of time is pretty useless.
Finally, there are some really odd bugs in this game. At one point while fighting an enemy the hit detection just clanked out, making it impossible for me to make ANY contact with the enemy (yet he could make deadly contact with me). I had to die on purpose just for the game to reset itself. At another point while shimmying across a ledge, for some reason the prince wouldn't go right, so I was sort of stuck and had to drop down and begin the platform puzzle over again. I've also read about some people experiencing clipping problems as well as some strange off-beat audio cues.
One last complaint (and this one's pretty big) is the locations of "bonus health." In the first game there at times appeared a strangely transparant curtain, giving way to an area where the prince could gain extra health. In this game, you'll find at about 4 or 5 spots, that the game shifts into two paths, if you happen to pick the right one, you'll go through a killer platform puzzle to reach a light at the end and gain bonus health. If you don't, you'll continue along with your journey, and not be able to go back. Unfortunately there's not way to tell which one, so if you actually happen to miss out on all bonus health paths, you'll find yourself with default level of health. Unfortunately, the later platforming sections of the dark prince REQUIRE a higher level of health, at one point I just got by one by the skin of my teeth, which seems stupid because I thought what would have happened if I had missed a bonus health opportunity. This may actually cause a player to actually have to restart the game all over.
As an ending for the final trilogy, the final moments of the game feel somewhat lacking. There really wasn't any epic closure, and the town of Babylon really didn't have much personality. Climbing the final tower wasn't anywhere as near intimidating as the final climb of the first game.
OVERALL: While the game definitely needed a couple more coats of paint, there is no denying the excitment and great execution of the platforming puzzles and adventurous feel. Fans of this genre will DEFINITELY enjoy this game. ...more info
PoP is the top holiday game this year. Let's face it: pickings are slim at the end of the year. With the XBox 360 out and people clamoring for that junk, the clamor for sequels has been pretty quiet this year. Thanks heavens Ubisoft has a weird schedule for fiscal quarters, because Prince of Persia: The Two Thrones arrives just in time for the Christmas holidays. Those worried about all the gore and violence from Warrior Within can breathe easy because the latest Prince of Persia is back to its teen-friendly roots, focusing more on a good story and running around instead of brutalizing foes. This game ties up loose ends from the previous games, as well as expands on a solid combat system and clever puzzles. This is already in my Christmas stocking....more info
Better than the first and second!!!! One of the best action/adventure games out there. Since I recently finished God of War I and II, I needed a new fix until the third one comes out. Prince of Persia was my next conquest. The first was a lot of fun, the second was pretty awful or at least a great step down from the first (tried to appeal to devil may cry users; as in loud obnoxious rock music, S&M fighter chicks, and a really cocky main character), but the third is much better than the second and few steps better than the first I have to admit. The first was like playing a souped up version of Aladdin, enemies were quite weak, and so was the prince (one fall meets your doom). The second has a game ending glitch (Player BEWARE), which prevents you from reaching the final boss; what is the point of going through the entire game if you cannot finish it?! Not to mention all the awful changes trying to make Warrior Within "hip" (Alien voices for the enemies -- creepy, ridiculous, and tasteless -- what were the creators thinking?!). Clearly I've digressed. The point is Two Thrones is a must play. You'll enjoy it better than the first!!!...more info
good this is a great game but i couldn't give it 5 stars because i honestly just expected more...more info
WOW!! This game is great! It compliments the other two wonderfully! I love the arguements with his evil side and how his evil side taunts him. Farah was a little wierd for me at first having played the first one, but that went away really fast. GREAT GAME!!!...more info
Prince of Persia 3 Review Bought this as a gift. Was very suprised to find a new copy of this game.
Was a little disappointed that it didn't arrive before Christmas, but overall happy with purchase. ...more info
One of my favorite games The Two Thrones is one of my favorite games out of all the games I have now. The story is that the Prince sails back to Babylon with his Kaileena. But when they get there, the city is under siege by an old nemesis, remember the Vizier? When they get to the harbor, men destroy their boat. They are separated until they get to land, where the Prince sees men carry Kaileena away. You start playing then.
Ubisoft has added some new things to the series. Like the awesome speed kill. If you manage to sneak up on enemies, you'll hear somthing like a heartbeat. If you press triangle, you start a speed kill. You have to press the attack button when the dagger flashes, and if done right, you'll kill the enemy without any nearby enemies noticing.
Another cool new thing are chariot races. I LOVE them. I've only done one and I hope there's another. When you drive the chariot, enemies will try to run up and throw you off. just hit em' and they fall off and roll away. Or they'll have enemies in chariots come and kill you. But all you have to do is push them into a wall and they're dead.
Another thing they added is that you get to play as two Princes. When you finely find Kaileena, you get a front row seat of her getting murdered. And by killing her, the sands are released once again, but this time, the Prince is infected. Even though he's not fully transformed, you now get to play as the Dark Prince. He uses the Dagger of Time and a daggertail attached to his arm as weapons. The daggertail is a really powerfull whip. I like to play as him, but you constanly lose life and only the sands will replenish his health.
And if you've missed Farah, she's back to help the Prince! The only thing is that you don't work together untill you get further into the game, and she doesn't remember him at all since the events in Prince of Persia: The Sands of Time, never happened.
Now that all of that is out of the way, it's time to review the bad part. First. YOU STILL DON"T KNOW THE PRINCES FREAKIN' NAME! They always refer to him as, Prince, or, the Prince. I just find it so annoying that you never learn his real name.
Second. The enviorments have these strange diaginol jump pads on the sides of buildings, and plates on the sides of the building that you stab so you can hang from it. Why would builders put them there? Who would ever use them? It also seems that they built the enviorment just so that the Prince could get from point A to B? In the Sands of Time, they don't have planks of wood sticking out of a wall in the perfect position so the Prince coud use it. But there they are for some strange reason.
These are my Pros and Cons.
awesome new speed kills
playing as the Dark Prince
you still don't learn the Prince's name
the strange jump pads and stab plates
the Dark Prince loses health constantly
EXTREME DISAPPOINTMENT This is a miserable sequel to the other PoP games. If the earlier games were worse than this one, then they must have been pixelish boring games. The GRAPHICS are ATROCIOUSLY BAD... When i started, the fire was one massive orange pixel. The cinematics are very visible pixels. And the PoP is a monkey. His arms are very long; down to his legs. I would think after a few games, they would be able to make him the right proportion.
If the graphics aren't a factor to you, then the gameplay might repel you. The gameplay is a miserable, worthless thing. It is all puzzles. If you like that, well have fun with Prince of Big Pixels....more info
We have reached to The Two Thrones Traveling with the time, no matter having sands or not we have now reached to The Two Thrones.A successful addition in the PoP triology.Playing all the past relaeses and remembring the story line when it comes to T2T, it is simply marvelous.
All those comments that I have read in favor or against this sequal of PoP are like they just dont know that playing PoP is like it is you as the Prince.
Cutting the ong story short, I would say i had a hard time playing 1st boss but after that it was easy to be a Prince that fights tha last boss vizier.
Tips for the 1st Boss:
Get on ramp which comes after 3 daggerpoints and just wait for the flare of speed kill and start speed kill as it appears and that is it if u do it right u make him blind of one eye.
Then get on 2nd ramp and do the speed kill again, dong it perfectly u will make him blind of both eyes and now you r open to attack his feet and thats it for the 1st boss to send to hell.
Rest the bosses are not much harder along with the final boss vizier.
Talking about other aspects I would say a successful sequal and Two Thumbs Up for UBI Soft.I love u guys for doing this.
I love the graphics, I love the sounds and I love the gameplay.
So easy! Much more than the previous POP WW! I'm a big fan of the Prince of Persia series, and i've got to tell you, even though some people may say POP Warrior Within is the best, I have to say this is the best game of the trilogy! Sands of Time has to be the dumbest, considering you have to stab everyone with the dagger before they're dead, Warrior Within is also one of my most played games of all time, this last one here: The Two Thrones, has to be the best. Warrior Within was so difficult, I had to get a walkthrough many times for it! But this game: a lot more easier and easier to like! RECOMMENDED!! ...more info
THE BEST OF THE SAGA !!!!!! I will be short. This game si superior far away, in graphics, animation, story, puzzles, I really looooove this game. I would rank this as the number one in the saga, The Sands of Time as number two, and the Warrior Within as number 3.
Jameson Thottam on The End of A Saga Jameson Thottam on The End of A Saga
Two years ago the pixelated graphics and long-ago memories of the Prince of Persia gave way to the slick and entertaining Sands of Time. The reinvisioning of the venerable Prince caught everyone by surprise and kick-started a trilogy of excellent puzzle titles, with intuitive combat mechanics thrown in for good measure.
For those of you who don't know, Prince of Persia: The Two Thrones is the final chapter of the three part story. The Prince is older, grittier, and has a definite mean streak. He also has a length of spiked chain fused with his arm, but that's just part of the fun. Read on for my impressions of the final chapter in the story of the Prince.
The Prince has had a hard couple of years. Do one stupid thing like release the mythical sands of time and destroy your father's kingdom, and you end up on the run and gritty, fighting off the forces of time and a Sand Wraith with personal vengeance issues. At the start of Two Thrones, though, the Prince is finally returning home with a boat and a girl. What could be better? Unfortunately, the Prince is like C3PO. It's his lot in life to suffer. He catches sight of his city for the first time in years, only to realize that it's burning. His ship is destroyed, and his woman picked up by the enemy forces sacking the city.
Old True Game Play (Jameson Thottam)
Luckily, the Prince is a resourceful guy. As in previous titles, the focus of Two Thrones' gameplay is on maneuvering the Prince through what is effectively a three dimensional maze. Wall walking, ledge climbing, and impressive leaps all make a comeback from Sands of Time and Warrior Within. There are a few additional moves added into the mix to accommodate new story and combat elements.
Here's the Hitch (James Thottam)
There is one new platforming element: Shutters. These spring-loaded boards are usually located on walls, and once you reach them by wall walking will rocket you across a room into an unsuspecting enemy. These shutters can often be used to start a Speedkill, the biggest change in the combat system from previous games. If you can approach or leap onto a baddie that is unaware of your presence, you slip into a slow-mo mode that requires you to hit the attack button at precise intervals. Doing so allows the Prince to brutally dispatch a foe with minimal effort and almost no sound. This added stealth element is a welcome change, allowing you the opportunity to quickly take out a room full of baddies and get back to the puzzle part of the game with minimal fuss. If you don't enjoy the normal combat, Speedkilling is the easiest way to get through the game without engaging in a lot of fisticuffs.
A little Frustration (Jameson Thottam)
Frustratingly, it's never entirely obvious when a baddie will notice you or not. If you remain hidden as you approach a baddie you are bathed in a golden glow, but even when approaching from behind it's possible for a guard to break your glow and drop you into normal combat mode.
The Warrior Within (Jameson Thottam)
Normal combat will be very familiar to players of Sands of Time or Warrior Within. The game still has one of the best multi-enemy juggling systems of any console title. It's effortlessly easy to flip and jump between multiple enemies, slicing and dicing until there's no one left alive. While you have your own blade, as in Warrior Within you can steal weapons from opponents both during and after combat. The capability to use multiple weapons ensures that besides the invigorating combat you'll have some options as far as the chopping goes. Combat as the Prince can sometimes be a white-knuckle affair, because for all his dexterity the Prince isn't a front line fighter. Luckily, or unluckily depending on how you look at it, the Prince has a darker half that excels at combat.
The Character (Jameson L Thottam)
The Dark Prince is the result of the fusing of the Prince to the Sand Wraith, and if you thought the Prince had baditude problems in the second game ... you'd be right. But he's a jerk here too, as the Sand Wraith's dark energies force him to do terrible things. Dark Prince is a much more effective combatant, a length of chain (called the Daggertail) extending from his arm proving to be perfect for fending off large groups of foes. Gameplay as the Dark Prince is subtlety different. Every moment he's not in combat drains him of health, as the sands slowly kill his mortal frame. Puzzle completion, then, becomes a mad rush to reach the next fight sequence as almost every foe defeated refills the Dark Prince's health bar. There are a few different puzzle elements, too, as Bionic Commando-style the Dark Prince can swing over obstacles. This new split personality is intriguing both from a gameplay and storytelling standpoint, and re-interested me in the Prince as a character. The gritty Prince from the Warrior Within was such a tool that I found myself losing interest in what happened to him by the end of the game. Here, seeing the slightly edgier but mostly nice-guy Prince from Sands of Time battling it out in his head with the Sand Wraith, I could do nothing but empathize with him.
Look and Feel (Jameson Thottam)
The game looks as good as ever, the soft visuals and sweeping architecture of the first two games returning with impressive results. Though by today's next-gen standards it may not be cutting edge, the care which the designers put into the look of the game made what power the game's engine does have come to life. Characters are well-textured, but the sometimes blocky animation has thrown me off since the first Prince title. From a sound perspective, I was much happier with Two Thrones than the previous game. Annoying rock music has given way to Mideastern-flavoured music, like that heard in Sands of Time. Voice acting was competently done, and I continued to enjoy the quiet asides the Prince has with himself as he travels through the game. The acting is probably at its best when the Light Prince and Dark Prince are arguing, resulting in a sometimes-hilarious schizoid diatribe.
In the End (Jameson Thottam)
I'll be upfront: I found the decisions made for Warrior Within to be almost Poochie-level bad. The 'gritty' Prince with the goatee and callous demeanor may have made him more hard-core, but totally turned me off to him as a character. One of the most satisfying aspects of Sands of Time was the way players could empathize with the regular old middle eastern ninja who had gotten himself stuck in a bad situation. The return of the Light Prince in Two Thrones was a happy decision, and the Sand Wraith's level of participation in the story was exactly what I was looking for. The wrestling with the self that the Prince goes through was an interesting story. Interesting enough, in fact, to push me through combat that I've been playing for almost two years now, and puzzle elements that I've long since become competent in. Two Thrones is a familiar game with some new paint, and in this case I'm okay with that. Fans of the series will be pleased with the way the story ends, and newcomers to the gameplay will find the puzzling and fighting just as enjoyable in this title as in previous iterations of the game. Prince of Persia: Two Thrones is a strong finish for an excellent series built on entertaining gameplay and powerful storytelling.
The Weakest of the Trilogy Ah, the Prince of Persia series--a saga with which I have held a love/hate relationship for the past twenty years. I've played the original, the SNES versions, the horrific Prince of Persia 3D--as well as the Prince's latest forays, the Sands of Time and the Warrior Within.
So, what exactly is the Two Thrones? It's the conclusion of the Prince of Persia trilogy started by Sands of Time and Warrior Within. I suppose, logically, the story makes sense; it is a return to the visual splendor and level structure that made the Sands of Time such a joy to play, and also offers the combat system and some of the darker overtones of the Warrior Within.
But I am left with the impression that Ubisoft was responding to the critism that Warrior Within received with the Two Thrones. Consequently, some of the aspects that worked well with the Warrior Within have been simplified.
Combat is the best example of this. One thing I liked about Warrior Within is that there was the distinct possibily of running into evil sand creatures while negotiating obstacles. Not so with the Two Thrones; in instead returns to the "obstacle-enemy-obstacle" system that the Sands of Time used.
The story is another example of Ubisoft reacting to "The Warrior Within." Although Warrior Within sold better than its predecessor, it received critisim for essentially destroying the story established by the Sands of Time. And so Ubisoft does it again; by consciously attempting to return the series to its roots, most of the story elements offered by the Warrior Within are ripped out and given only a cursory transition in the narrative. I'd like it if Ubisoft could form a more coherent story. Story gets 3/5 stars.
Well; now I've got the story problems out of the way, so let's take a look at the technical aspects of the game, shall we?
Graphics: Eye candy. The graphics are very good, but my only complaint is that they sometimes look "washed out," due to the lighting effects of the sun. 4/5.
Sound: Much better than the Warrior Within. The Prince seems to have got his original voice actor back, and the voice acting is well-done. 5/5.
Design: The obstacles are very well thought-out, but my only complaint is that they're pretty straight forward. Enter room, swing from poles, run cross wall, etc. Come on, Ubisoft; isn't there more than one way to skin a cat?
A very big complaint I have about the design is that some of it just doesn't make sense--most notably, the diagonal jumps that are placed along walls. Why are they there? Surely the building architects didn't put them there for the explicit purpose of some wall-bounding, pole swinging half-naked nutjob to use. But yet, there they are, for some nonsensical reason. What I loved about the Sands of Time and the Warrior Within is that the Prince worked WITHIN the enivronment to get where he needs to go; here, it seems like Ubisoft constructed the environments AROUND the Prince, which is disappointing. 2/5.
Gameplay: more than anything, this is where the game suffers. The combat seems stripped down from the "Warrior Within;" seriously, all you really have to do to beat most enemies is keep bounding over their heads. The formula goes like this:
1.) Find enemy
2.) Bound over its head, score two strikes.
3.) Bound over its head, have attack blocked.
4.) Bound over its head, score two strikes.
Combat can be frustrating, especially since the game throws a large host of button-mashing combos at you early in the game and expects you to remember them. Fortunately, you can access these combos at any time on the pause menu, but really . . . who among us racks their brain trying to remember "Triangle Triangle Square Square Square Triangle" while in the middle of a boss battle?
But the biggest complaint I've got is simple game issues. Yesterday, I went to run up a wall and fell right through it. The Prince pulled a ghost number, falling to his demise because he clipped right through a stone wall. And this morning, my game froze--extremely frustrating after twenty minutes of pole swinging, guard dodging, and switch-pulling.
So, is the Two Thrones a worthy addition to the Prince of Persia saga? Yes, it is. It just isn't the best.
Glitch Headquarters This is the first Price of Persia game I ever played. Over the years, the title has popped up repeatedly and I finally decided to give this series a try. I am disappointed, and here why:
There are two aspects I really like when playing such games: Puzzles and fighting and I thought that this game would be a perfect match. I do like the puzzle aspect quite a bit but the fighting leaves much to be desired.
Puzzles are interesting and can be quite challenging at times - although the majority are pretty straight-forward and basically consist of figuring out how to progress. There are others, though, that can take quite a bit of time to figure out and I really liked all the various ways in which puzzles had to be solved or the way ahead had to be figured out. For me, puzzle solving is the most enjoyable aspect of this game.
Fighting, on the other hand, is rather pathetic. The controls (or perhaps the dagger) seem to be mired in semi-liquid butter and fighting basically consists of one simple combo: Jump over opponent, slash, repeat - until your adversary is dead. Great!
I can live with all this, though because the puzzle-solving aspect still provides enough fun to labor through the tedious fighting scenes.
Unfortunately, there are other factors that really render this game low quality: Glitches. Now, I don't mind a few pixels that don't belong but what we have in this game is simply ridiculous: I have had crashes, I've had the game read the credits to me during game play, I've had complete audio failures, especially during cut-scenes, and I've had bosses not show up for the boss battle! That's right, I found myself in an arena where I was supposed to fight a boss but she (in this case) was simply not present and I had to restart.
The developers of this game also must never play their own games. Obviously, boss battles are generally difficult and require multiple attempts - at least for me. Why then, do I have to suffer through the same cut-scene prefacing the actual battler over and over again? Should I be able to simply skip the dialogue/cut-scene? Not so. If it takes you 20 attempts at defeating the boss, you'll be watching that very same cut-scene 20 times as well.
Overall, this is simply not a great game although I do like the concept quite a bit. I'm sure I'll end up trying the other Prince titles, too and can only hope that they are better than this one....more info
Prince of Persia, The 2 Thrones I bought this for my family as we are all gamers, my husband, son, daughter and I. We already had Sands of Time and Warrior Within (which was a kicka$$ game BTW) My daughter doesn't really care for this type of game, but my husband, son and I do. This series of games offer some difficult challenges and though I would recommend them for everyone,you probably won't ever get to the end unless you are a gamer. It isn't a casual game. Basically in this game he has two different personalities, you are able to play both as with the other games you can use the sands of time to help you along. The graphics are great, the voice acting isn't bad either. Overall this is a great game and offers something new and challenging that the other Prince of Persia games did not have. It's definitely entertaining for the amount you spend vs the entertainment value that you get out of it. I would say it's one of the better game series....more info
Awsome this game is so much fun i played it non stop till the end. i also liked how each level of difficulty the whole game changed a little. Very fun....more info
It's not good as Warrior Within, but still a great game I read some of the opinions here and i disagree with most of them.
PoP: The Two Thrones obviously is not good as its predecessor, but is a great game, with perfectly breathtaking conclusion.
I will rate this game in comparison with the other two of the trilogy
I don't know about you, but i think CG sequences a LOT better at PoP: WW. The caracters are more natural in WW. But here, they're not that good, except in play prince at the start of the game until he loses his shirts, he looks great.
The other caracters are good, but i HATE the empress of time, she was GREAT in WW, here she loses her charming walking and looking. And Farah is great, but if they keep her looking as she was in SoT, it will be better.
Sometimes you can't see for sure what to do, the camera is bad news sometimes and only after analising carefully and loses lot's of sand tanks and continues you can really realize what to do to keep going. There's times that thing looks too damn far away, but the fact is: IT'S NOT! And there's time things looks obvious, but think twice, you can take a bad action and DIE!
Music: 7,0 (Warrior Within smashes the others)
The best music of PoP Series is in WW. If the music and game directors keeps the hard rock atmosphere of WW combined with arabian chords...WOW that would make it perfect, better than WW, but ir was not the thuth... pitty.
Playability: 10,0 (Same as Warrior Within)
No comments... is great!
Story: 10,0 (Same as Warrior Within)
The only bad point is... they don't let any fault to justify the production of a 4th game ^_^
The only bad point is the beginning, those who are already tasted the other predecessors will find it kinda boring, lazy and probably will give up if they don't have patience. The story starts to burn (intensively) when the prince arrive at the palace and gets where the empress will be killed. From this point till the end the game is PERFECT!
So, This game concludes the saga of the Prince of Persia... unfortunately. But it was the best action/puzzle game i ever played.
So enjoy yourself and don't play this one without playing the other two before... and feel the wonders of the Prince of Babylon! ^_^...more info
A Timeless Classic Comes to an End The Prince of Persia series has left a huge mark on the gaming world. The newest in the series makes that mark permanent, keeping true to the entire series. Fans old and new alike, should be satisfied.
The prince has returned from the Island of Time to Babylon with his new love Kaileena. To those who didn't see the alternate ending to the previous title, Warrior Within, you may find yourself a little confused here. As they come into the harbor, they're ship is invaded and Kaileena is captured. You soon find that the man behind the attack is the vizier from the very first game. He then murders Kaileena and unleashes the sands of time on Babylon. As the prince, you're going to battle to save your kingdom and avenge your lover's death.
The prince has to worry about more than just the sand creatures and the viziers warriors. Because of the sands of time, he'll also have to confront his arrogant self from the past. There will be moments in the game where the prince will have a conversation with... well... himself. The darker version of himself. This stems from the fact that Warrior Within suffered heavy criticism and complaints from fans about how arrogant he was in Warrior Within. This in and of itself would be easy to poke at were it not done so well. The voice acting is A+ material, and the change is consistent throughout the entire game.
You're also given the oppurtunity to play as the Dark Prince from time to time. As the Dark Prince you'll have an interesting weapon that resembles a chain. The Dark Prince is much more aggressive in combat, and a lot of fun to play as. The downside, however, is he constantly looses health. Luckily for you, this isn't a problem at all. Every enemy you defeat drops health to restore you. You shouldn't run out of health very often. The only hard part about playing as the Dark Prince is his acrobatic moments. You'll eventually get it down, but you'll probably die several times first.
There's a new technique added in The Two Thrones. This tactic is known as "speed-killing." By sneaking up behind an unsuspecting enemy, you can grab them. This begins an animation known as the speed-kill. The game will then pause for a moment and you'll have to press a button to execute a strike. You'll execute anywhere from one to five strikes. If you don't press the button, the speed kill will fail and you'll have to fight the enemy the normal way. But hey, if you mess up, you can rewind and try it again. The animations are incredible looking, and they're a lot of fun to pull off.
You can run across walls and perform some really awesome jumps of course, something Prince of Persia is very well known for. Several puzzles throughout the game require you to run along walls and jump to switches to get through. Again, some of them are done by a bit of trial and error, but they are, for the most part, fun.
There are also chariot races, but they're not much fun, really. A simple mistake could cost you your life. Once again, trial and error will be the key in succeeding. The good news is that you've got the sands of time on your hands. If you horribly screw up at any of these trial and error moments, you can easily rewind back so long as you've still got some sand.
The game looks gorgeous. The environments are a lot of fun to explore and sulk in, and the character models look good too. It's obvious at some parts that it's the same graphics used in the previous two games with almost no changes, but the previous games were gorgeous anyhow. Some of the pixels don't quite fit in with the environment, and that's okay. You probably won't notice them.
If you're looking for what is the best of the three versions, there's no clear winner. The XBOX version has great load times, but a few lighting effects cause it some problems, and the PS2 version suffers from slow down in some areas. There's almost nothing wrong with the Gamecube version, but it depends on what you want. If you want fast load times, go with the XBOX version, it's lighting problems aren't really that noticeable.
Overall, Prince of Persia: The Two Thrones marks a thrilling conclusion to a remarkable trilogy. Any holes it left in the plot are neatly filled. Any fan of the series will be satisfied.
+Still has gorgeous graphics
+Speed kills bring new style to the game
+The story ties up all loose ends
+Fantastic voice acting
-A LOT of trial and error moments
-This is not for newcomers to the series. Newcomers to the series should start with the first game: Sands of Time, otherwise the story will just confuse the hell out of you...more info
A perfect balance between Sands of Time and Warrior Within. All of the game's elements mesh, from the music to the storyline, from the puzzles to the control system. I can't find anything nasty to say about this game. Ubisoft have certainly done their homework. They've managed to retain the essence of the series without being redundant. Some new features have been added that really help to hasten the pace. Environmental puzzles are back and trickier than ever. The prince is in prime form with some new abilities - and a whole new side to him that we've never seen before.
The storyline has always been an integral part of the series. The story in this version requires that you have some knowledge of the last two games. I won't go into too much detail here but if you want to go back and verify the endings for yourself, skip the next paragraph.
Returning home to Babylon from his last adventure, the prince is bringing his new love, Kaileena, with him to reclaim his kingdom. Yes, she is alive. Remember those sands of time? Upon his return he finds the kingdom in the grips of civil unrest. He and Kaileena are taken prisoner and Kaileena is murdered, releasing the sands of time throughout the empire. Collecting the sands, the prince will avenge his lover's death and regain control of the kingdom. It goes without saying that there is going to be a lot of revenge - and that means bloodshed.
The prince is endowed with the moves of an acrobat. He can scale to great heights, run up walls, jump and swing from platform to platform, employ stealth, dodge traps and perform vicious kills. All of the move commands are responsive and satisfying with an arcade-style of forgiveness that never so much as hinders the challenge. These moves will serve him well for platforming and puzzles solving. The rooftops in this Middle-Eastern-flavored city are the prince's playground. He uses the height to spy on his enemies and runs and jumps from one roof to the other like an Arabic Spider-Man.
The puzzles are similar to those found in Tomb Raider. They are environmentally based and require skillful manipulation of the character to jump over pitfalls, throw switches and react to the sometime changing design layouts. There are plenty of annoying trial and error situations but as long as you have some sand, you can rewind a little and perform the action correctly. It's a great gimmick but I feel some time that it's a bit overused, as if the developers feel compelled to include more such situations which are virtually impossible to complete the first time through just so we have an excuse to acquire more sand.
If you've noticed that the prince doesn't appear to be himself in the last couple of adventures, it's because he's actually two selves. Through the use of sands of time, he's become infected and has developed a split personality. The new personality is the Dark Prince. He's more aggressive and arrogant than the likeable version of the prince. He's also more powerful. He wields a large, chain-like whip called the Daggertail which can kill several enemies with one blow. It can also be used as grapple to pull himself up walls or across chasms. It doesn't require precise aiming, it's got a large target radius. As long as you swing it around it will manage to do some damage.
Using the Dark Prince will cost you in energy. His health is continually and rapidly depleting. You will regain health by killing enemies and absconding their sand but when performing puzzles you will find yourself under a time limit since there is no way to replenish your health until you solve the puzzle. It puts the pressure on you but it's like using "turbo" on any other game. It's more like a power-up in that the effects are only temporary. The good prince is still a good source of action-oriented moves.
A new move called the "speed kill" really brings the combat up a few notches - and paces. It really speeds things up when confronted by several enemies. Armed with your sword you will press the speed kill button when the screen goes a little blurry, allowing your character to execute a violent finishing move. An icon will appear on the screen cueing you to press the button again. You may have to press it four or five times depending on the strength of the enemy. The finishing moves are graphic. Enemies are beheaded, disemboweled or split in half in no time at all, allowing you to clear out an area quickly and get on with your adventure. Speed kills can also be used for boss battles, though you will be required to employ a lot of your other skills to get in good positions and out of bad ones. Prince of Persia is not renowned for its combat but with the new speed kill moves we are gifted a new dimension to the gameplay.
As if there isn't enough gameplay variety, chariot races are also included. Taking control of a team of horses should be child's play but these beasts are about as difficult to control as a car with a broken steering pump. In all actually, it's the course that is hard to navigate. Some of the walls really squeeze you in making the course very narrow where any mistake could be costly. You would think that the horses would have enough sense not to smash into a wall even if they are accidentally nudged in that direction. Fortunately you can rewind the game if you make a mistake, as long as you have some sand left - which this chariot racing can deplete quite rapidly.
Environments include an artist's rendering of a large Arabian city including a palace and the mythical tower of Babylon. Outside the perimeter are caves, waterways and an expansive desert. All of the architecture fits in perfectly with the Middle-Eastern theme. The whole look of the game straddles the fence between fantasy and reality. The animation of the prince is astounding. His movements are fluid and incredibly realistic. Even his beard flows in the breeze.
The music reflects the Arabian theme. Instead of guitar riffs we get tones and scales from instruments more appropriate to the theme. The voiceacting is great and occasionally displays the game's sense of humor. As seriously fun as this game is, it doesn't take itself too seriously. There are moments when the characters are self-aware that they are characters in a game.
The prince is one of the best action heroes in videogames today. He's capable of performing an entire circus routine with just a few button pushes. It can take a player anywhere from 10 to 20 hours to compete the game, and replay value is rather low so you will want to heavily consider whether you want to rent or purchase it. Either way you're in for a great gaming experience.
This game is unreal. I've been a fan of the Prince of Persia series since I was a little kid. PoP 1 was great, Pop 2 was absolutely unreal. PoP 3D was ehhh....but then two years ago, along came a game that changed everything. "Prince of Persia The Sands of Time," the first game in this amazing adventure game trilogy took everyone's breath away. The gameplay was original, flawless, and beautiful. The storyline sucked you in and didn't let you go even after you'd beaten it 6 times over. It was a flawless game.
Last year, the first sequel, "Prince of Persia Warrior Within," was released. While the game contained improvements in the quality of the graphics and the "freeform fighting" techniques, the game was less pleasing to both critics and gamers. Ubisoft had turned the humrous, witty, intelligent prince from "Sands" into an angry, nu-metal-rocking, humorlous scoundrel who seemed hellbent on ruining everyone's time. While the story was equally as engaging as "Sands," "Warrior" failed because it simply was not as much fun to play. Luckily, Ubisoft saved the best for last.
"The Two Thrones" is easily one of the greatest games I have ever played. In concluding one of the greatet videogame trilogies ever created, Ubisoft have developed a near flawless game. It is as though they took the strengths from both games, removed the weaknesses of the second game, and created a thing of pure brilliance. "The Two Thrones" contains all of the witty, punning elements from the first game and mixes them with the exciting, more violent elements from the second game while removing everying that ruined the prince's demeanor in the second game. The original, fun, saracastic prince is back, and largely because Ubisoft has also brought back one of the things that made "Sands" so great: Farrah. Farrah is the perfect foil to our hero. She adds humor, power, creativity, and definitely a sexiness to the game that "Warrior" was lacking. Farrah's relationship with the prince is by far my favorite relationship I've ever "played" in a videogame and Ubisoft deserves big brownie points for bringing her back.
The gameplay in "The Two Thrones" is amazing. Throughout the game, the gamer is occassionally forced to play as the "Dark Prince" as there are situations where the "normal," original prince is unable to get through. In other games, playing as two characters often appeared more of a gimmick than an actual, integral part of the story, but in "The Two Thrones," the reasoning behind the Prince's frequent changing from Prince to Dark Prince and back again is very well explained and very important to the overall story that "Two Thrones is telling." The fight scenes are epicly fun to play. This Prince has more moves than he had in the two last games combined and his battle techniques are a joy to use. The new "speed kill" method of killing some opponents adds a certain amount of skill and brutality to many fights that otherwise would have seemed boring and taken far too long to complete. I welcomed the addition of the speed kills once I fully learned how to use them.
The Prince still moves as acrobatically as ever. There is still wall-running, jumping, flipping, handsprings, etc....the only real notable movement difference is when the gamer plays as the Dark Prince. The Dark Prince's chain/weapon/thing can be used to grab onto bars that are are away or objects that would otherwise be out of reach and the Prince can then swing over to them. It's not that different from anything the Prince has done before but it was definitely fun to do and worked well with the flow of the game.
All in all I rate this the best of the new Sands PoP trilogy. It's an awesome game that should be played by anyone who has ever enjoyed a 3rd person adventure game. If you haven't played either one of the first two games be warned: the storyline is actually rather complex and you will be missing much of the story if you haven't played the first two games. If you have played the first two games, this story is a terrific conclusion to the Prince's tale, and the way it wraps around back to the beginning of the trilogy floored me when I finished it. Buy this game.
(something worth noting...after you beat the game you unlock many videos, chief among these is the "alternate/real ending" to Warrior Within that was formerly only available if you beat Warrior after collecting all the life upgrades....so if you beat Warrior without all the life upgrades and didn't see the "real" ending...beating this game shows it to you in the video collection) ...more info
repetative I cant stand repetative games..all i did was run around and fight bad guys. There was no objectives, sourly disappointed...more info
Good game This is an amazing saga coming to an end!!! By far this is the best of the three!!!...more info
KICK BUTT GAME I LOVE this game cause its so good, and for all you haters out there if you think this game is so bad make your own game. Because you hate on games, but you don't make them so shut it. This game is a must to have game you won't be dissapointed you're either a fan of it or not. If you want to save your money
and are a good gamer rent this game i beat it fast. But if you're not save your self the trouble and buy it i would reccomend AMAZON...more info
An offside reveiw Hmmm, this game was quite the adventure for me. The Two Thrones is (likely) the last game in a (as I said before 'likely') trilogy. In this game however, instead of the usual 'hack, slash, jump, avoid, solve puzzule, repeat' you get a rounded out gaming experience.
The Pros: New way to kill your enemy(s)! In this game, you get this thing called 'The silent Kill'. This is really a change from the games predecessors, in which you would not have any sence of surprise what so ever. When you sneak up behind an enemy, the edges of the screen will get blurry, thus signifying that you can enable the Silent Kill. I wont spill anymore about it, just that you cant get too eager with the controls, wait for the dagger to flash (you'll learn this in the tutorial) and ONLY THEN will you press the square button. This will be a boon to your success in the game.
Next: The Dark Prince. The Dark Prince is something much different. He is an alter-ego if you will, of the Prince. Your combat is much more fun when you play as him. He can be used to jump large gaps, and runs greter distances on walls. The cons with this feature is that his health declines even when you are not in battle, slowing down time does not help, it just wastes sand. Therefor whenever you see something smashable (i.e. A vase, or a chair, or something), smash it, for, whenever you recieve sand, Darky regains the health he lost.
Last up for Pros: Puzzels. Unlike in the first game when you had too spend over three months frustrating over a 'simple' puzzel, the ones in this game are much simpler.
The Cons: The Prince. I know you've probably fallen asleep once or twice while reading this, but hold on, I'm almost done. The Prince is a broody piece of work in this game. It's kinda annoying that whenever something about is past shows up, he gets REALLY tense. Ugh...
So...thats pretty much it. The graphics were nice, the camera work was better as well.
WOWOWOWOWOW This is a wonderful return of the series to it's roots. At least for the most part. There are shadows of warrior within but not many. YOu do have to do the dark prince bit. THese parts are fun, but nothing compared to the brilliance of The light prince parts. The light prince parts are just like sands of time. THankd Goodness. Only this time they are better and prettier. yes, I said better and prettier. This game is well worth the price of admission. Buy it and you will love it. THE GOOD PRINCE IS BACK....more info
Great Ending Trilogy. If you haven't played any of the prior two games, you're missing out. Just like the first Prince of Persia--this game has amazing graphics, great gameplay physics, and an immersive storyline. I would recommend playing all from first to last if you enjoy a challenging and engaging series of games....more info
A Good Game The Prince is back from the Island of Time for his last adventure. He has Kaileena, the Empress of Time. But, of course with the Prince's abnormal amount of bad luck, there boat is destroyed and Kaileena is captured. You soon find out that the Prince's city, Babylon, is under seige by the Vizier. He's alive because without the Maharaja stealing the Hourglass, the Prince never went to Azad to kill the Vizier. Anyway, the first part of the game is you trying to find Kaileena. When you finley do, she's killed by the Vizeir. Since she's the Empress of Time, she releases the sands, and the Prince is infected, but not fully. Your able to escape with the Dagger of Time, which the Vizeir had.
Chariot races are SO cool. I love them and their really fun. Also, since the Prince is infected, you now can play as the Dark Prince, which is the sand monster version of the Prince. I used to hate playing as him, but if you use the Daggertail, it's a lot funner. Ubisoft also added a speed kill, a way to kill an enemy without any others nearby hearing. Really fun to do.
First is the graphics. Sometimes their amazing, and other times there really crude. Not PS1 crude, just a little better than that. Next, the designers added jump pads and stab plates. Why? Would any arctitect ever do something like that just so that a half-naked dude can do acrobatic jumps and tricks? No. Third is that the story is ALMOST a replica of the first game. In the beginning of both games, you fight humans, then sand monsters. Also Farah is there to help you, and the #1 objective of the game is to stop the Vizeir from doing what he wants to. The only difference is that in this game your in Babylon and the Vizeir uses the sand monsters as an army, unlike the first one.
Overall, the game is good....more info
It froze on me twice! This one is definitely an extension of the other two POP games, so if you liked those, you'll probably enjoy this one just as well. My MAJOR complaint (why I gave it 3 stars) is that I got 75% of the way through TWICE and it completely died on me in the exact same place! I know that many other people have had quality issues with all of the POP games (including me on the other games), so I guess my recommendation is to rent it or make sure there is some kind of warranty on the game if you buy it. I was so frustrated the second time around that I haven't played it since.
Also, I didn't really enjoy the whole "dark prince" side. I see that they were trying to do something different like the Dahaka, but I didn't find it all that fun or exciting, in fact, I was always a bit annoyed when the dark prince episode began. Also, the puzzles were even a little simpler than the previous ones and there weren't too many changes or different options to explore. I really enjoy playing the POP games overall, so I still had fun with this one, but don't expect anything too different....more info
Speed kills This has to be the most frustrating out of the Prince of persia series. The game itself can get to you performing a speed kill on your enemys is so annoying the long jumps the health up grades. I found my self yelling and curing at the tv when i did not do a speed kill right timing is every thing. I hope the new prince of persia game is great not frustrating to play i hope it is better than the rest of the prince of persia games out there....more info
Prince of Persia catches even more attention from buyers The control system is about the same as the last two, which makes the game a lot easier to get used to if you are a fan of the series. The fighting is not as repetive as Warrior Within. There are a lot less boss, and the bosses aren't as annoying. All of the flaws from Warrior Within are gone, and the visuals stunned me even more than the last. Two Thrones bring in both the last to styles of unique puzzles and fun fights all together. Even if you aren't a fan of this series, I think this game will turn some gamer heads from the haters to players. (It's a very long campign and very challenging without some professional help.) Tip: Find all of the water fountains to increase your health all the way up. Tip: Use the Speed Kills as often as you can, as it is easier to kill that way then go head on at first....more info
Prince of Persia: The Two Thrones This video game is long, and yet it is worth it for the adventure. It is the third and final game in the Sands of Time Trilogy. The Prince is horrified to discover that his kingdom is burning and ravaged by war.
After fighting his way through the city, he dicovers that his efforts on the Isle of Time never actually happened. As soon as the Prince finds Kaileena at the the palace, the Vizer kills Kaileena, and the Sands of Time are released. But, after stealing the Dagger of Time, and a delayed reaction to the Sands of Time, the Prince gains two split personalites. One is the Prince, who wants to save the kingdom and a evil anti-hero called the "Dark Prince" who wants to enslave the kingdom. The game is for PS2, and gets a 9 out of 10....more info