Dead Rising: Chop Till You Drop
Dead Rising: Chop Till You Drop

 
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Product Description

Dead Rising: Chop 'Til You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping center and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight. It's a brutal fight, but with no end in sight to this zombie onslaught, Frank bides his time by messing around with a variety of comedic costumes and making use of improvised and sometimes highly ineffective weapons such as a toy sword or a football. Grab environmental objects like umbrellas and benches to use as improvised weapons Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more Consume food and drink to revive health

Dead Rising: Chop 'Til You Drop follows the harrowing tale of Frank West, an overly zealous freelance journalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to the small suburban town of Willamette only to find that it has become overrun by zombies. Frank escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of enemies, but players will have full reign of a realistic shopping center and its varied stores offering an endless supply of real and makeshift weapons to fight off the flesh-hungry mob. If Frank is running low on health he can pay a visit to one of the many restaurants or cafes for a meal in order to restore his energy and continue the fight. It's a brutal fight, but with no end in sight to this zombie onslaught, Frank bides his time by messing around with a variety of comedic costumes and making use of improvised and sometimes highly ineffective weapons such as a toy sword or a football. Grab environmental objects like umbrellas and benches to use as improvised weapons Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more Consume food and drink to revive health.

Dead Rising
Surviving the Mall Crowds
Surviving the Mall Crowds
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Huge hoards of hungry zombiesHuge hoards of hungry zombies
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Zombies are not the only issue
Zombies are not the only issue
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The Story
When you go to the mall, you know what to expect: shoppers, chain stores and ambient music. But when Frank West ducks into the Willamette Park View Mall, what he finds is something very different: a horde of rampaging zombies. Over the course of 72 hours, Frank must determine what has turned the residents of Willamette into the flesh-starved undead, all while fighting off the zombies' advances. Will he be able to escape this former retail oasis with his life intact?

Key Game Features:

  • Seek refuge in a shopping mall overrun with hordes of zombies
  • Navigate the mall with the help of NPCs and gather objects to aid in your survival, whether for food or defense
  • Search the mall for survivors and rescue them from the zombies
  • Use virtually anything as a weapon, from circular saws to laser swords to lawnmowers, and control them with your Wii Remote
  • Document the zombie infestation with your camera, taking photos to earn points and new items
  • Get to the bottom of the mystery before the zombies can overcome your defenses
It's a Zombie Infestation!
Dead Rising: Chop Till You Drop takes you on a deliciously gory chopping spree in a shopping mall run amok. Scour the mall for other survivors of the zombie infestation, and use the resources at your disposal to fortify yourself against attack, whether that means gathering food or amassing unusual weapons. Use your Wii Remote to help you swing a bat, brandish a chainsaw, hurl a bowling ball and use other objects found around the mall as weapons to fight off the encroaching zombies. Keep a level head a?? and keep your head, period a?? as you fight for your life and try to solve the mystery behind the town's peculiar transformation before it's too late.

Features:
  • Utilizes the same engine as Resident Evil 4 Wii edition. New level of interaction - aim and fire guns, swing and throw weapons and shake off zombie attacks with added Wii Remote functionality.
  • Huge environment - expansive indoor and outdoor areas of the mall provide a variety of different locations to explore. Improved save functionality allows for more seamless gameplay.
  • Hoards of enemies on screen at once resulting in non-stop, pulse-pounding action. Anything in the mall is at Frank?s disposal.
  • Grab environmental objects like umbrellas and benches to use as improvised weapons.
  • Snatch items from different stores to use as weapons including golf clubs, lawnmowers, frying pans and more. Consume food and drink to revive health.

Customer Reviews:

  • You Might not Be Willing to Chop That Long
    Pros:

    +Improved control scheme
    +Lots of ways to take down your adversaries; lots of freedom

    Cons:

    -Not a lot of detail, even for a Wii game
    -Fairly bad voice acting and presentation of the story
    -Poor AI from your allies

    A couple of years ago, Capcom released Dead Rising on the XBOX360. It was a surprisingly good game that really showcased what the 360 was capable of at the time. Putting hordes of zombies on screen and giving you a million ways to play. The game has now been down scaled for the Wii to give people a new way to experience Dead Rising.

    You play as Frank West, who has come to Colorado to get the story of a lifetime. If he survives, that is. You begin by being dropped off at a mall where most of the inhabitants have taken up residents. The ones who aren't yet the walking undead. After a series of events, the mall itself becomes overrun with zombies with few survivors to be seen. You have 72 hours to survive and get your story. But you're not just up against zombies. Throughout the game you'll run into survivors who have gone crazy.

    The influence for Dead Rising obviously comes in part from Dawn of the Dead. Just the same, however, you're not getting much of a story throughout the game anyway. Most of the cutscenes push things along, and there are many things you must achieve in the story, but you're probably not playing the game for a compelling story. You're probably playing it because you want to massacre zombies. And there are a lot of ways to massacre the zombies you're up against.

    In Dead Rising, just about everything is a weapon. From simple everyday CDs to a lawnmower, you can use just about anything you can find as a weapon to use against the walking undead. The game gives some balance by making sure you can't exploit a weapon. Eventually it breaks in some way and you can no longer use it. But you'll rarely, if ever, run into a moment where you've got nothing at your disposal. You also have guns for taking out the undead, but they're no where near as fun as mowing them over with a lawnmower or beating them down with a trashcan. Noticeable for the Wii is that the shooting controls are much much easier, thanks to the Wii Remote. It works exactly as it once did in Resident Evil 4. On the other hand, some of the other controls can feel a little limited. At the very least, however, it's a port in which the Wii controls don't feel tacked on.

    There's more to just simply killing zombies. You do have a story to plow through. You'll run into other survivors from time to time who you'll have to plow through certain segments with. Unfortunately the AI of these survivors is pretty bad. It's a lot more work to keep them alive than actually killing zombies yourself. Unlike the 360 version, however, you don't have to worry so much about the consequences of failure. You might remember that the 360 version only gave you one save file per save device. The Wii actually gives you multiple saves to work with, and you might want to take advantage of it at certain points in the game.

    You'll also run into crazy people, who serve as the games boss fights. These are, for the most part, thrilling battles. They can also be a bit tough, but gamers who played the 360 version will note that the difficulty has been lowered significantly in the Wii version. It isn't nearly as easy to die as it once was. If you're having trouble at any point, however, the game does happen to have a level up system where your health and power do actually increase.

    On the 360, Dead Rising showed people what kind of potential the 360 was capable of. This isn't exactly true of the Wii, however. It obviously doesn't look as good as the 360 version, and it would be unfair to compare. But compared to other Wii games, Dead Rising could use a definite face lift. A lot of the environments look bland and boring. The game lacks detail overall, with blurry textures and details popping up every now and then. You also don't get any sense of how much danger you're in because the Wii isn't capable of putting several zombies on screen at a time. In short, Dead Rising on the Wii doesn't bring out the potential in the Wii. You can find several PS2 and Gamecube games that look noticeably better. Likewise, much of the voice acting and writing isn't all that great either. Sometimes it gets things just right. But many times some voices can feel a little overdone.

    If you already have the 360 version, you might want to keep that one instead. It isn't exactly worth buying the Wii version just for new controls alone. Along those lines the game also took out certain gameplay elements, for example, taking photos was quite an important aspect of gameplay before, but for whatever reason, Capcom took this out of the Wii version. In short, the experience, despite some good shooting controls, just isn't as good. What it does better, such as the shooting and the multiple save spots, is worth noting, but it isn't something that'll make you want the game if you've already got it. ...more info
  • Flawed, but Some Good B-Movie Fun
    From reviews I've read, it sounds like the XBOX 360 version of this game is more fun: better graphics & more zombies and NO FREAKING PARROTS. Argh. The parrots get pretty annoying. But I digress.

    DEADRISING is one of those games that's pretty fun to play, but the gameplay gets a little bit repetitive. The missions and the scenery don't change very much throughout the game, and fairly quickly you've explored all there is to explore.

    The game vainly tries to compensate for its lack of an interesting story by having cutscenes that drag on for too long. Not only that, but these scenes include laughably overwrought acting and silly, on the nose dialogue. I know it's just a video game, but come on!

    The fact is, (and without giving too much away) at the point where you think the game is (finally) about to explore some new territory and provide more diverse challenges, it's all of a sudden over. And the ending is not at a particularly dramatic or satisfying point either. It's almost as if the game developers ran out of time or money and decided to just quit. I will support this by saying (again, without giving too much away) that the whole setup -- the diabolical scheme that we're supposed to thwart never gets confronted or thwarted. (like if you were watching a movie, and the villain said, "Muah ha! I've planted a nuclear bomb in the Capitol Building, and you'll never get there in time!" So the hero rushes to the Capitol Building, but halfway there the movie ends abruptly). Like our hypothetical movie, the scenario of certain impending doom gets dismissed rather lamely with a few title cards at the end. I suppose it could be a setup for Dead Rising 2, but mostly it feels abrupt and forced.

    All that being said, it's still a pretty cool game, and there's lots of fun to be had. The controls are intuitive, and the diverse weaponry (chainsaws, toy light sabers, lawn movers) fun to use to slay thousands of zombies.

    *NOTE: If you haven't played RESIDENT EVIL 4, get that first/instead. Resident Evil 4 is an awesome game. It uses the same engine, has a more compelling story that feels less repetitive, betters graphics and a far richer world....more info
  • Very good port/remake of Dead rising.
    I just got the game today, and have played alot of it, having played the Xbox 360 version, I have to say that this is just as good if not better. The game has you playing as Frank West, who has ventured into Colorodo to take pictures of some kind of riot. Not long after he gets there, he finds that the army has been sent in to take care of this 'riot'. He then goes to the shopping mall ( the town hangout) to investigate, once there however, he finds that the riot is really a zombie outbreak, and will have 72 hours to find out what caused it. He'll have to chop, shoot, and stab his way to the truth. In terms of weaponry, this game's got you covered, there is a huge amount of gardening tools, sports equipment and, of course, hunting equipment to take out the zombies and psycos that want you dead.

    Graphics 8/10 alittle foggy when compared to the Xbox 360 version.
    Entertainment 10/10, the story will have you playing late into the night.
    Playability 9/10, plays just like the wii version of Resident evil 4, with the wii remote, you can aim and preform a perfect headshot!
    Overall 9/10, this is my second favorite game of all time, if you enjoyed Resident evil 4 and/or Dead rising for the Xbox 360, you have to get this game....more info
  • Terrible graphics, good fun
    This is a decent port of a good Xbox 360 game with a lot of problems and limitations. The game was remade using the Resident Evil 4 engine, which is honestly this game's saving grace but also its Achilles heel. Most of this review compares the 360 version to the Wii version.

    CORE GAMEPLAY: The essence of the game is you are trapped in a mall filled with zombies and you must survive. You can pick up a large variety of objects to beat them down, chop them up, and blast them away. The core gameplay is pretty basic (kill lots of zombies with stuff you find lying around), but quite entertaining and doesn't deviate far from the XBox 360 version at all. The sandbox aspects of the game have been streamlined and the game is much more linear now, for good or for bad. The Wii version has fewer items to interact with as well, which is disappointing but to be expected.

    GRAPHICS: If I didn't know better, I'd think I need my eyes checked. I haven't played a game this blurry since the Nintendo 64. Character models are very low-res, generally ugly, and there is a lot of pop-in at relatively close distances (40 or 50 feet). So far, I've seen maybe 80 zombies on screen at a time, which isn't bad for a Wii game, but compared to the 360's hundreds on screen at a time, a bit disappointing. Even compared to other sandbox games on the Wii (Scarface and The Godfather for example), the graphics are underwhelming.

    ENEMIES: While I was generally unimpressed with the Xbox 360's zombie and ally intelligence, the Wii version has managed to surpass the stupidity of the 360 verion's zombies in ways I couldn't imagine. The enemy AI is downright stupid and unaware at most times. Reduced enemy numbers are disappointing as well.

    STORYLINE: This is a tie between the Xbox and Wii, because both versions of the game have a terrible storyline. It's painful, but entertaining and humorous at times.

    CONTROLS: In some ways, the 360 version is better, but overall I prefer the controls on the Wii. If you've played Resident Evil 4, the controls are pretty much identical with minor changes. In particular, aiming firearms with the Wii controls is infinitely easier than the shooting controls in the 360 version. The Wii version capitalizes on this by emphasizing more gunplay than the 360 version, which suits me just fine.

    LEVEL DESIGN: Using the Resident Evil 4 engine has limited the player's movement and the game suffers from Invisible Wall Syndrome. Inexplicably, the character can not jump over some barriers but can over others. The 360 version is vastly superior in terms of level design.

    THINGS TO DO: The 360 version has much more interactivity with the world. Many sacrifices were made on the Wii and there are fewer things to pick up and many items have fewer functions. This is offset by the improved firearms system though. One seriously questionable decision was to remove the photography element from the game, which makes no sense because the Wii's pointer controls would be perfect for that... not to mention the fact that the main character is a PHOTO JOURNALIST!

    OTHER IMPROVEMENTS: Multiple save files and Check-points. After a while I grew bored with having to re-play the beginning of the Xbox 360 version after dying over and over, especially if I forgot to save or couldn't make it to a save point.

    I really think this game could have been better. While I enjoyed the 360 version of the game, the woefully bad gun controls hurt my enjoyment of the game so I tend to favor the Wii version slightly. If you have a 360, it's a tough call which to get since both games are quite fun but severely flawed. The 360 version is cheaper, at the moment, which is a definite advantage. If you only own the Wii, I recommend this game but with the warning that it is very ugly. Possibly the ugliest Wii game that I've owned.

    [Edit: Fixed some grammar and removed an inaccurate reference.]...more info
  • A horribly watered-down version of the original.
    Okay. I was an avid fan of the 360 version of Dead Rising. It was great- the graphics were nice, the gameplay was revolutionary and fresh, and the voice-acting was second-to-none. In fact, I was playing it yesterday (because I was hosting a party and didn't know what single-player game would be fun to watch) and my guests were more than entertained when I'd break into the Antique Weapons store, fill up my inventory with Katanas and Battle Axes and run in swingin'.

    First off, I must say this- I will be basing my review on comparison to the 360 version. You can call it unfair, but if you've played both, you'll see why.

    The graphics for CTYD are alright. Every character has a blurry outline to compensate for the previously superb graphics, now dumbed down to ATI quality.
    It's worth mentioning that this game uses the Resident Evil 4: Wii Edition game engine, which means that holding Z will make you run, swinging the Wiimote will make you attack with a melee weapon whereas pointing at the screen and pressing B will shoot, and lastly, YOU CAN'T JUMP.

    Everybody knows that in Dead Rising, jumping is a big deal. In fact, all of the cool unlockable moves he uses involve jumping to do so; karate kicking zombies' heads off, drop kicking them in the face and sending them flying, even just jumping on a zombie's head and walking on them like steps- But they took those out, making you rely solely on ammo and bad one-hit-combo weapons.

    I didn't play a ton of this game because they changed too much- they gave Otis freeze-frame conversations so he doesn't stop you with his transceiver in the middle of a big fight, but they also added in an RPG-esque level up system, which I normally love, but not when I'm killing zombies in a mall- it feels awkward.

    Obviously, the Wii's processor is weak compared to the 360, so you'll only encounter about 5-10 zombies at a time. This normally wouldn't piss me off so much, but in the 360 version, it helps to see where zombies are so you can mess around with them, kill them, or just avoid them. In the Wii version, you can't do any of those things very adequately since most of the time you'll be surprised at the zombies who just appeared out of thin air and have just swung at you, taking away some health.
    Speaking of health, they took out the blending station near the skateboard shop upstairs, which, as any Dead Rising fan can tell you, is valuable for making Nectar, Zombie Bait, Spitfire, etc.

    Basically, if you've never played Dead Rising before, go ahead and buy this product- you won't know why it's bad compared to it's predecessor. But if you've played this on the 360 and wondered what it would be like to aim at those convicts with a Wiimote, don't bother, it's not worth it. I recommend Mad World, though. :)...more info
  • Still fun despite its flaws
    When Capcom announced they would be porting Dead Rising over to the Wii, we all pretty much figured that there would be a number of elements that would be lost in the translation. Well, there definitely are, but for the most part, Dead Rising: Chop Till You Drop still manages to provide some good, zombie slaying fun despite its flaws. First and foremost, the graphics engine has taken a serious spiral, which has been expected, but seriously, is this the best the game could look on the Wii? The Wii may not be a technical powerhouse, but you'll find plenty more good looking games on the system. By comparison, Resident Evil 4 looks better, and that was a last-gen game. Gameplay wise, taking out hordes of zombies is still plenty fun, even though there aren't quite as many as what was found on the XBox 360 version. The biggest flaw of the game besides the graphics engine however is the removal of the ability to take pictures, which was a key (and fun) feature in the original game. Removing using Frank's camera, shrinking down the zombie population, and cutting the corners technically don't quite kill Dead Rising however, as the game still provides enough short bursts of fun to keep you interested. Besides slaughtering the undead, there is a lot to explore in the shopping mall, and the Wii-mote controls work quite well also. All in all, Dead Rising: Chop Till You Drop may not be the exact same game that hit the XBox 360, but if you don't own one and own a Wii and are looking to have a bit of fun, this game is worth a look at the very least....more info
  • Lame and mediocre
    Cheap cash-in port. Game just doesn't transfer well to the Wii. And it is a fairly boring game overall.

    There is no comparison between this game and RE4 on the Wii. Both use the same engine. But RE4 looks much better and is much better crafted than Chop til you Drop.

    Instead of zombies fading in and out it would have been much better to make this game with 2d sprites for zombies and stylize it enough so the sprites fit into the design. It would have been much tighter and much more appealing to the eye.

    But to do that they'd have to start from square one. Hence it's a cheap cash-in port.

    SAve your money. Rent first or wait until it drops below $20....more info
  • Awful version of Resident Evil
    If they renamed this "Resident Evil 4: Crap Edition", it would be a fitting title. It's built on the Resident Evil 4 engine and was released by the same company Capcom. It's similar in many ways, but better in none and worse in many.

    You have similar weapons like the shotgun and the "Blacktail" handgun. It is 3rd person, you have an inventory, and you walk around a mall doing missions that remind me of NES games from the 90s or Japanese/anime games. Subtitled blurbs given out by some nobody. Would have been better with voice acting.

    The graphics look like original NES games too, the interfaces, items, and the blood. The graphics are bad. There is a Japanese influence to the way things look. Meaning that it is similar to that certain Japanese style where they dumb down the graphics/art to do it faster and cheaper. That about sums it up. The items, interface, and subtitles in this game are done as such. Sort of like No More Heroes except without the excuse of being "Edgy & Stylish". So any item you pick-up, i.e. fruit (for health), will look blocky and pixelated.

    When you kill in Resident Evil: 4 it is fun and looks good and you can blow people's heads off, but in this game it's like late 1990s boring type graphics that just "push enemies" when you shoot them instead of having guts flying all over the place. A zombie (or whatever) in Resident Evil:4 would react to getting hit in the leg, in this game not so. The blood is super bright red, very fake and what you would expect from some old game, or a cheapo knock-off game, which I suppose this is.

    But how can it be a knock-off when the same company made Resident Evil: 4? You figure another company would be ripping them off, and would be trying to ride on the success of Capcom's Resident Evil. This game is actually a rehash from an Xbox title, but the Wii's capabilities can't deliver...

    The selling point of this game is killing a ton of zombies in a variety of ways. That's one of the problems right there. You kill a lot in this game. I racked up over 300 kills in 15 minutes not really even trying. There are a lot of zombies, just hoards of them. So what's the problem, that sounds good right? But the Wii can't handle that many units on screen and still maintain good graphics. Hence the graphics and mechanics take a hard hit and this game ends up sucking. No fun. Chalk it up to poor and inefficient programming if you want to. But it has to be the Wii's limitations at fault. Either way, it is horrible.

    Graphical criticisms of the Wii tend to be taken on deaf ears. But this falls short even for Wii standards. If you've played Resident Evil 4, you're probably going to be disappointed with this game....more info
  • I'm seriously happy I didn't buy this Crap!
    I'm happy I didn't buy this game. This is just the samething as the one for xbox 360. Thank goodness their's a blockbuster and netflix, if there wasn't then people would be buying game's not knowing that the game is Garbage. Okay back to this game. To be honest I really don't have much to say about this game, it's just the same as the one for xbox 360. The wii version graphic's is kinda dull and using the nunchuck is okay. Avoid this game, no matter if you didn't play the one for xbox 360....more info

 

 
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